Spellchain

Spellchain

oleh archenemy777hu
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Spellchain

Penarafan:
3.1
Tarikh keluaran: February 11, 2013
Kemas kini terakhir: February 11, 2013
Pembangun: archenemy777hu

Tag untuk Spellchain

Deskripsi

Permainan strategi kad berasaskan giliran. Gunakan mana anda dengan bijak untuk cipta kombo dan kalahkan lawan anda! Permainan ini juga tersedia secara percuma di "iPad dan iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Jika anda suka permainan ini, "Like kami di Facebook!":https://www.facebook.com/Spellchain

Cara Bermain

Terdapat tutorial dan peraturan dalam permainan, tetapi asasnya anda pilih kad dengan klik, dan mainkan dengan klik sekali lagi. Anda boleh main kad bersebelahan selagi mana anda ada mana yang cukup. Kemudian tekan tamat giliran, supaya lawan anda boleh main. Permainan ini juga tersedia secara percuma di "iPad dan iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8. Jika anda suka permainan ini, "Like kami di Facebook!":https://www.facebook.com/Spellchain

Komen

0/1000
Suuljin avatar

Suuljin

Feb. 11, 2013

22
0

Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.

rpgmanes avatar

rpgmanes

Feb. 11, 2013

6
0

need a story, new ennemy, ect
maybe exp + skill point

archenemy777hu avatar

archenemy777hu

Feb. 12, 2013

4
0

Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)

Terzak avatar

Terzak

Mar. 07, 2013

3
0

Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.

GHZealot avatar

GHZealot

Jun. 11, 2013

3
0

I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.