Nova Centaurus
oleh Alexander311
Nova Centaurus
Tag untuk Nova Centaurus
Deskripsi
Perisai, torpedo, misi, dan taktik! Pilih senjata anda dengan bijak. Kemudian, terbang pantas dan bidik tepat! . Nova Centaurus ialah penembak taktikal berasaskan misi dari pandangan atas. Pilih kelengkapan anda dan mulakan misi! Nasib alam semesta di tangan anda. Kuasai pelbagai senjata dan naik taraf. Bersaing dengan pelbagai kapal musuh yang menakutkan. Dua kempen dan Mod Infinit menanti. Walaupun refleks anda akan diuji, kebijaksanaan andalah yang akan menentukan sama ada anda mencapai kemenangan atau tidak!
Cara Bermain
Gunakan tetikus di menu dan papan kekunci semasa permainan. Kekunci anak panah mengawal pergerakan dan Bar Ruang menembak senjata anda. Gunakan kekunci nombor untuk memilih senjata. Anda boleh tekan Atas sekali lagi untuk mengaktifkan turbo jet. Akhir sekali, anda boleh tekan Tab, Ctrl, atau Shift untuk melakukan pusingan 180 darjah.
Komen
Alexander311
Dec. 02, 2016
Hi folks. This is my third game on Kong. If you see any bugs, please let me know and I will fix them. Thanks for playing Nova Centaurus!
Marretoman
Dec. 23, 2016
This game is very good but there are lots of games like this.
Your other game "Machiavellian Suns" is far more interesting because its unique mechanics.
AdeBlackRune
Dec. 05, 2016
I like it, it deserves a slot in the hot new games!
aghloe
Dec. 24, 2016
All around a solid fun game. My biggest concern is how long it takes to load (both the whole game and the individual levels). Maneuvering is unexpectedly hard for this kind of game but i believe you did fine. Is interesting you decided to try and expand into the Machiavellian Suns lore. I hope we get more games like this. And as a side note i would really love to personalize more my character... A name? a color/icon? palette color for the ship?. Anyway thanks for the game and if possible think about changing the loading screen into something more fluid (maybe a ship shooting or flying?) cheers~
petesahooligan
Dec. 06, 2016
Terrific! Few small observations. I'd love it if the physics were refined so that there was a better sense of drift... the ability to strafe would change the entire balance, however. Also, the obstacle hit boxes seem a bit difficult. I'd prefer it probably if those structures were represented by large cargo boxes rather than organic "squares." (It would also help accurately define the edge of the shape.)