Not-So-Slender Troll

Not-So-Slender Troll

oleh Vycerys
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Not-So-Slender Troll

Penarafan:
2.1
Tarikh keluaran: September 06, 2015
Kemas kini terakhir: September 06, 2015
Pembangun: Vycerys

Tag untuk Not-So-Slender Troll

Deskripsi

Your attack on a human village has been successful, however some humans have fled to the forest. Finish the job. Be warned, there is a powerful hero who is looking for you.

Cara Bermain

Left click to kill humans.
Right Click to growl and find them.

Komen

0/1000
pyronast avatar

pyronast

Sep. 06, 2015

2
0

not sure how the "hero" killed me as there was nothing near me o.o

HeavyDuty avatar

HeavyDuty

Sep. 07, 2015

2
0

Very incomplete, not sure why you're going room to room begging for good reviews when no one in their right mind would do so for something this basic. Good first class project but needs to be speed up, cleaned up, and given a purpose.

Vycerys
Vycerys Pembangun

I was actually just looking for any reviews. Thanks for checking it out!

redeamed avatar

redeamed

Sep. 09, 2015

1
0

1000 character limit got me....next time I'll better separate the comments so it is easier to follow.

redeamed avatar

redeamed

Sep. 09, 2015

1
0

...continued
5. sort of an extension to 4 but the player needs a greater sense of the heroes presence. as pyronast points out it can feel like the hero attacks out of nowhere leaving the player both feeling unjustly killed and lacking the suspense that could come from a stronger sense of the heroes presence.
6.a visual effect for your attacks would help your troll feel more like a presence in world. As well as a sound effect to go with the attacks.

7. maybe add some force behind the hits to give the troll a more powerful feel. sending targets flying when you hit them.

All and all I like the concept. a good result from a gamejam.

Vycerys
Vycerys Pembangun

Thanks for the feedback!

redeamed avatar

redeamed

Sep. 09, 2015

1
0

A list of things I noticed while playing:
1. Many objects lack colliders.
2. NPC physics bug out fairly often. sometimes they are "jumpy" springing up and down.
3. It is not clear in game that right click shows you the location of targets.
4. you explained to me the difficult increases with victim screams but this message does not come across on the player end and the inconsistency of screams seems more like a bug than a warning