Space Mates
oleh SpaceMates
Space Mates
Tag untuk Space Mates
Deskripsi
*A unique platform game! Control two characters and don't disconnect their spheres, collect coins and keys, gain gems and buy power-ups!*
*Plot*
After a spaceship failure, two astronauts have landed on a strange unknow planet. On the hostile territory, they can survive only if the spheres around them are connected, sharing the necessary energy. Now it's your turn to help them reaching the spaceship again, avoiding enemies, collecting coins and gain gems to unlock special power-ups through 20 levels!
*Gameplay*
Collect coins and keys to gain points. Coins can be bronze (2 points), silver (5 points) or gold (10 points). You can find from 1 to 4 keys each level, and every key will give you 50 points. Grab the necessary keys to open the door and go to next level. You can lose points by disconnecting the spheres or touching some enemies. Complete the level with highscore to receive a gem, that you can use to buy in game power-ups!
Cara Bermain
*Controls*
- Up to jump;
- Left and right arrows to move;
- Space key to change character;
- Esc to pause.
*Shortcuts (in level)*
- "R" key to restart current level;
- "E" key to exit to the level select menu.
Komen
HeavyDuty
May. 18, 2016
Also need to add an advance that does not require Mouse.
HeavyDuty
May. 18, 2016
Individual controls would be nice. As it is, switching is rather frustrating.
SpaceMates
May. 19, 2016
Thank you for your feedback LWYZLWYZ, but if you look at your points you'll notice that you don't lose them when one is gone and the other don't.
UmzGames, I like your idea, I'll think about it!
I'm also working on the sound effects! Keep follow Space Mates :)
UmzGames
May. 19, 2016
Yea, it's definitely what makes the game a challenge. What I was thinking, is something like, use different keys for them, but while one character is moving, the other can't. Moving both simultaneously would change the dynamics.
LWYZLWYZ
May. 18, 2016
Losing points in the second it takes the second character to go through the door after the first one has gone through is not cool. Make them only leave the level when both are at the door or stop the point loss after one of them has gone through the door.