Escape to Hell

Escape to Hell

oleh Rob_Almighty
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Escape to Hell

Penarafan:
3.5
Tarikh keluaran: July 22, 2014
Kemas kini terakhir: July 22, 2014
Pembangun: Rob_Almighty

Tag untuk Escape to Hell

Deskripsi

Pengembaraan dungeon yang penuh aksi! Bertarunglah merentasi dunia bawah tanah sambil melengkapkan misi. Jadi penjelajah dungeon terunggul, pulang ke rumah dan hadapi musuh utama anda, Kek DOOM!

Cara Bermain

Tetikus untuk membidik. Klik untuk menyerang. Tahan butang kiri tetikus untuk mengecas serangan. WASD atau anak panah untuk bergerak.

Komen

0/1000
danut2 avatar

danut2

Mar. 23, 2018

15
0

black screen.

Immortalmoo avatar

Immortalmoo

Jul. 26, 2014

93
5

Traps are sometimes hard to see. Would like some more permanent bonus to carry over too, especially armor type so one doesn't die in 1 hit if they're unlucky and don't get an armor from the chest.

sirspikey avatar

sirspikey

Jul. 28, 2014

134
9

Fun concept, but would've been more fun with permanent upgrades. Now there is no sense of progression just repetitiveness

Kesshi avatar

Kesshi

Jul. 26, 2014

272
21

My biggest issue with this game is when you start on a new level with an enemy nearby ready to attack you. If I click too early my dude doesn't ready his weapon, and the gameplay is too fast to notice this before the enemy is on top of me killing me.

My second biggest issue is how most of the "upgrades" aren't really upgrades. They make items available in chests. I want a bigger weapon all the time. I want faster movement speed all the time. I want access to a crossbow all the time. With levels that are so short and the random chance being so random, this means that even if I do find one of these "upgrades" in a chest I'll get to use it for approximately 20 seconds before leaving the level and losing it.

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propane_mailbox

Aug. 20, 2014

9
0

I don't think that we should be able to find duplicates of powerups w/in a level. There was one instance where I found 3 axes on the same floor. Really could've used some boots or armor, but no. 3 separate axes.