Start Powerless
oleh Rob1221
Start Powerless
Tag untuk Start Powerless
Deskripsi
Start Powerless ialah permainan platformer di mana anda tidak boleh buat apa-apa kecuali bergerak kiri/kanan sehingga anda mengambil power-up di setiap tahap. Ini ialah versi selepas Ludum Dare 45: https://ldjam.com/events/ludum-dare/45/start-powerless. Panduan penuh: https://twitter.com/Rob1221dev/status/1191002205513506816
Cara Bermain
Bergerak kiri: Anak Panah Kiri / A. Bergerak kanan: Anak Panah Kanan / D. Lompat: Anak Panah Atas / W / Z / Space. Mula semula: R. Kembali: B. Bisukan: M
FAQ
Soalan Lazim
Apakah itu Start Powerless?
Start Powerless ialah permainan idle berperingkat yang dibangunkan oleh Rob1221 di mana anda bermula tanpa sebarang tindakan boleh diklik dan membuka keupayaan dari semasa ke semasa.
Bagaimana cara bermain Start Powerless?
Dalam Start Powerless, anda bermula dengan pilihan terhad dan secara beransur-ansur membuka klik, naik taraf, dan ciri idle apabila anda maju dalam permainan.
Apakah sistem kemajuan dalam Start Powerless?
Start Powerless menggunakan sistem kemajuan berperingkat di mana ciri baharu, naik taraf, dan automasi akan tersedia apabila anda memperoleh lebih banyak sumber.
Adakah Start Powerless permainan idle?
Ya, Start Powerless ialah permainan idle berperingkat di mana permainan berkembang apabila anda membuka automasi dan naik taraf, membolehkan kemajuan walaupun dengan input minimum.
Siapa yang membangunkan Start Powerless dan di platform mana saya boleh memainkannya?
Start Powerless dicipta oleh Rob1221 dan boleh dimainkan dalam pelayar di Kongregate.
Kemas Kini Pembangun
Update 6:
Reduced memory usage.
Added loading image.
Added level number display.
Esc can also be used to go back a screen.
Komen
wizelsnarf
Nov. 03, 2019
Good concepts, I had fun playing. The controls should be tightened up by making the hit boxes slightly less exacting. Would prefer challenging levels like 15 that require thinking ahead and making correct decisions rather than pinpoint accuracy on jumps that make levels take longer without being more difficult
spaz102
Nov. 05, 2019
The physics could use some polish. The idea of a puzzle platformer is usually to challenge the player's ability to plan out a solution; not to challenge their ability to physically enact their plan
deuhscaap
Nov. 03, 2019
the character should be made 10-20% smaller to make it less tedious
I've done this in update 4 with a couple other control changes which should make the platforming feel better.
panthchesh
Nov. 04, 2019
I find it VERY hard to control the movements -- he seems to just want to quickly jump up then down.
hatemakingnames
Nov. 06, 2019
The controls really capture what it's like to move around as a cube..