Space Hammer 2
oleh Qlaz
Space Hammer 2
Tag untuk Space Hammer 2
Deskripsi
Bolehkan anda menghalang pencerobohan? Cuba dalam penembak angkasa hardcore ini! . Ini adalah permainan pertama saya*, jadi sila nilai dan komen! Semua cadangan dialu-alukan. Seluruh permainan sepatutnya mengambil masa 10 minit. Terdapat sistem autosimpan, jadi anda boleh terus bermain bila-bila masa. Edit:. * Jawapan kepada beberapa komen: Ya, permainan ini bertajuk "Space Hammer 2", kerana ia adalah versi lain dari permainan pertama saya. Anda boleh lawati profil saya dan main "Space Hammer (beta)" dan "Space Hammer". Seperti yang anda lihat, versinya berbeza, tetapi anda tidak boleh panggil ia permainan yang berbeza.
Cara Bermain
ANAK PANAH atau WASD untuk bergerak. SPACE untuk aktifkan perisai. P untuk jeda. M untuk tukar muzik. L untuk tukar bunyi. G untuk tukar grid. Z untuk tukar autoshot. CTRL untuk menembak (jika autoshot dimatikan). - - - - - - - - - - - - - - - - - - - - . Nilai tinggi jika anda rasa permainan ini layak mendapat lencana. ;)
Kemas Kini Pembangun
New features:
- achievements (canโt be done in trivial mode)
- working highscore board (Well, I hope it will work โ need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)
Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, itโs my first working highscore board. :P
Komen
ammar18
Sep. 04, 2010
good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!
NinjaOfWar
Aug. 15, 2010
Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.
Cirdua
Aug. 15, 2010
*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!
Avengur
Aug. 15, 2010
To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal
There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.
dimblenut
Aug. 14, 2010
Here's my advice:
Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.
TL;DR: Make it harder with a continue system and you'll have a great game.