The Aberration Inside

The Aberration Inside

oleh Psionic3D
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The Aberration Inside

Penarafan:
3.5
Tarikh keluaran: March 16, 2016
Kemas kini terakhir: March 16, 2016
Pembangun: Psionic3D

Tag untuk The Aberration Inside

Deskripsi

The Aberration Inside ialah permainan pengembaraan melarikan diri 3D point and click. Temui misteri gunung terbiar dan apa yang menarik anda ke sini. Nota yang anda temui di sekitar tempat ini akan membantu anda mengetahui apa yang sedang berlaku. Bercakap dengan beberapa 'penduduk' juga akan memberi anda gambaran tentang situasi anda. Pelayar menghalang pautan panduan dibuka di tetingkap baharu, anda mesti benarkan jika ingin menonton video panduan!! :https://www.youtube.com/watch?v=fqfNk5NliyE.

Cara Bermain

Kumpul semua barang dan lengkapkan permainan secepat mungkin untuk skor terbaik! Bergerak di sekitar adegan dengan mengklik anak panah apabila tetikus anda berada di tepi skrin. Anda boleh memutar kamera pada masa tertentu dengan mengklik tepi KIRI & KANAN skrin. Anda boleh kembali ke kedudukan sebelumnya dengan mengklik di tepi BAWAH. Klik chevron di penjuru kanan atas untuk membuka inventori. Klik item inventori untuk melengkapkannya dan kemudian klik objek dalam adegan untuk berinteraksi dengannya. Permainan menyimpan kemajuan anda supaya anda boleh sambung semula di mana anda berhenti. Anda boleh tetapkan semula kemajuan permainan dengan mengklik reset di penjuru kanan atas pada skrin cara bermain. Permainan mesti dimainkan sekurang-kurangnya dua kali untuk mengumpul semua barang dan mendapatkan pengakhiran terbaik.

Komen

0/1000
Fritz_b avatar

Fritz_b

Mar. 17, 2016

16
1

Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)

Psionic3D
Psionic3D Pembangun

Thanks for the constructive feedback, I will definitely take it on board for future projects. Hopefully now most of my Unity & WebGL issues are sorted I can concentrate on churning some games (and sequels) out this year!!

Halibut avatar

Halibut

Mar. 30, 2016

11
1

Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.

It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.

Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!

Kastellan avatar

Kastellan

Aug. 17, 2016

10
1

If I wanted fast reaction times, I wouldn't be playing a point and click find the object game

Mozai avatar

Mozai

Mar. 18, 2016

9
1

Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.

Psionic3D
Psionic3D Pembangun

Not sure why that timing issue happened for you as the code for the lockpick is the same everytime only the speed changes. Perhaps you had multiple browser windows open and something else was taking up memory/cpu at the time? (adverts etc?) In most places you can go back but once you have started down a route you can't. I had to draw a line at some point as it is a story essentially and the semi-linear nature of it means you have to go forward.

denimtrousers avatar

denimtrousers

Jun. 03, 2018

2
0

pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.