Hex color idle

Hex color idle

oleh Myafkish
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Hex color idle

Penarafan:
3.4
Tarikh keluaran: December 01, 2017
Kemas kini terakhir: December 03, 2017
Pembangun: Myafkish

Tag untuk Hex color idle

Deskripsi

Permainan IDLE tentang warna. Dapatkan warna baru, jual, beli naik taraf, beli bakat dengan cat emas.

Cara Bermain

Seret dan lepas warna menggunakan tetikus

FAQ

Soalan Lazim

Apakah itu Hex Color Idle?
Hex Color Idle ialah permainan idle inkremental yang dibangunkan oleh Myafkish di mana anda menjana dan mencampur warna dalam sistem warna heksadesimal untuk maju.

Bagaimana cara bermain Hex Color Idle?
Dalam Hex Color Idle, anda menjana warna asas dan menggabungkannya untuk mencipta warna baharu, membuka naik taraf dan meningkatkan penghasilan warna anda dari masa ke masa.

Apakah sistem kemajuan utama dalam Hex Color Idle?
Kemajuan dalam Hex Color Idle berasaskan gabungan warna untuk membuka warna baharu, membeli naik taraf untuk meningkatkan penghasilan, dan mencapai warna pencapaian untuk ganjaran.

Adakah Hex Color Idle mempunyai mekanik prestij atau reset?
Ya, Hex Color Idle mempunyai sistem prestij yang membolehkan anda reset kemajuan sebagai pertukaran untuk bonus yang mempercepatkan permainan seterusnya.

Bolehkah anda main Hex Color Idle secara luar talian?
Hex Color Idle ialah permainan idle berasaskan pelayar yang menyokong kemajuan luar talian, membolehkan anda mengumpul sumber walaupun semasa tidak bermain.

Kemas Kini Pembangun

Apr 10, 2018 8:15pm

Beta is started now. I sent links to those who wrote to me. If you get redirect to kongregate with this link, you need to logout, follow link, than log in again kongregate, here is kongregate bug

Komen

0/1000
shibbysean avatar

shibbysean

Dec. 02, 2017

206
4

You get gold paint too slow after prestige.

bakultimate avatar

bakultimate

Dec. 03, 2017

170
4

To compensate for the very small progress after the 1st rebirth, why not put "fixed" gold paint at some levels, and "probability" of gold paint at others ?

For exemple, every 100 levels, you can get a fixed reward (not as high as the first one of course), and every 10 or so, you have a 20% chance to get a certain amount of gold paint.

With that system you can even add a new branch of talents to get more chance to get gold paint and/or increase the amount you get when it procs.

Lloyd_Majere avatar

Lloyd_Majere

Jan. 08, 2018

92
2

Finally hit Tier 1024. It's an interesting concept to use hexidecimal colors, but... The game was fun in the beginning, slowed at 700, and straight boring past 1000. The double click function should be automated, 3 seconds is much too long for a tick cap, and all of the upgrades give diminishing returns. You basically are forced to reset every 100 tiers, but it takes longer and longer to get back to your reset point. Overall, it needs to be reworked to make the progress feel more enjoyable.

eeduardd avatar

eeduardd

Dec. 02, 2017

108
3

become very boring after 2h, and with first reset don't help me alot. and i will get anothers gold after lvl 100 so is rly boring to play again and again to make few golds...

Myafkish
Myafkish Pembangun

Yeah, i know this process sometimes can be boring. Ill update game and add more way to improve progress and interesting gameplay.

neomunk avatar

neomunk

Dec. 03, 2017

105
6

After reading your comment, it's now clear that the active cell isn't sorted. Why? You're making what could be an idle game into a drag from one box to another box every few seconds game. You don't have to look or anything, just drag frow one specific box to another specific box, always the same two boxes. That's not idle. Sort the other way, from low to high, and include the active box. That simple change will make this game 1000x more enjoyable to those who don't like repeating the exact same movement every few seconds. Youv;e invented a new genre, not the "clicker", but the "dragger". and it's wrist painful. :-/