ANOVA
oleh MontiGames
ANOVA
Tag untuk ANOVA
Deskripsi
Sertai Violet dan Tink dalam misi mereka mencari kemasyhuran dan kekayaan di ANOVA, dunia di mana lanun ganas (dan kebanyakannya dungu) berebut kuasa O-nergy, sumber paling berharga yang wujud. Terbang ke langit dan bantu Violet mencapai takdirnya untuk menjadi lanun paling digeruni di ANOVA! * Lihat laman web baharu kami! https://www.worldofanova.com. * Sokong kami di Patreon! . https://www.patreon.com/montigames
Cara Bermain
Tuding dan klik! *CIRI BAHARU DITAMBAH*. Gunakan roda tetikus ke atas/bawah atau kekunci "i" untuk buka dan tutup tetingkap Inventori!
FAQ
Soalan Lazim (FAQ)
Apakah itu Anova?
Anova ialah permainan pengembaraan point-and-click yang dibangunkan oleh MontiGames, menampilkan penerokaan dan permainan berasaskan cerita dalam dunia fantasi yang unik.
Bagaimana cara bermain Anova?
Dalam Anova, anda membimbing Kapten Lence dan robot temannya melalui pelbagai lokasi, menyelesaikan teka-teki, berinteraksi dengan watak, dan membongkar rahsia untuk memajukan naratif.
Apakah sistem kemajuan dalam Anova?
Anova menggunakan kemajuan cerita melalui penyelesaian teka-teki dan penerokaan, bukannya sistem naik taraf atau tahap tradisional seperti dalam permainan pengembaraan lain.
Apakah ciri menarik Anova?
Anova menawarkan seni lukisan tangan, jalan cerita yang menarik, watak unik, dan mekanik permainan pengembaraan point-and-click klasik.
Adakah Anova permainan pemain tunggal?
Ya, Anova ialah pengalaman pemain tunggal yang direka untuk pemain yang gemar permainan pengembaraan berasaskan naratif.
Kemas Kini Pembangun
We’ve finally got the ANOVA website up and running! Please visit and take a look at how the world of ANOVA is coming together!
worldofanova.com
We hope to see you there!
Komen
JDHaze
Jun. 04, 2019
Needs the inventory off to the side or top / bottom of game. Inconvenient to keep having to open it.
Something we'll definitely consider! Thanks for the feedback!
jasondeegan
Jul. 03, 2019
The UX leaves much to be desired - having to drag off the screen to try an item 10 times. Very disappointed that you have to do things in "order" - i.e. an extension cord + an extension cord to connect a power source to a machine can be put together in multiple ways - except in this game. How was I to know the machine controlled the hook and that I need to get power to it? Plus, it already had power (thus the POWER BUTTON I used to "fix" it.) Transitions were way too slow, also. A great start for a first game, but lots of room for development.
Thanks for the honest and detailed feedback! We're considering all the possibilities for how to improve the UX and playability as we make progress on Episode 2! :D
Scone
Jul. 07, 2019
Everything feels like trial and error. Is that supposed to be flavor because that's Violet's approach to life? Also, the item-failed-to-do-anything text could really at least let me know that I'm headed in the right direction. Couldn't Violet have said something like "it's too short" or similar?
Thanks for the feedback! We're definitely thinking about ways to be potentially more instructive without giving things away too much! :D
Balbanes
Jun. 28, 2019
Even at full screen, the game screen is a bit too big for the window. Maybe reduce the dimensions (or at least the height) by about 10% if possible.
Thanks for the note! We'll take a look into that!
Ponteaus
Jun. 28, 2019
WALKTHROUGH: 1) open toolbox, take rag, take gear. (2) use rag on lever. (3) open electrical panel, inset cog. (4) push red button, collect green bottle. (5) give green bottle to Tink the robot. (6) take knife from wall, use it to carve the cork in your inventory, and plug the leak with the small cork. (7) solve nav puter puzzle (left dial changes signal height, right changes signal width, use levers on left to set red, green, and blue). CUTSCENE
#spoilers! :D