First Person Shooter
oleh Moneybags
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First Person Shooter
Tag untuk First Person Shooter
Deskripsi
Terima kasih semua atas ulasan dan penilaian yang hebat! Seperti yang ditulis di bawah, saya tidak menjangkakan ini, tapi sangat gembira mendapat maklum balas yang baik :D Sila baca arahan, kerana mungkin tidak jelas apa yang perlu dilakukan dalam permainan :P. Saya tidak mengharapkan ulasan baik, permainan ini adalah tugasan universiti, dan bukan bertujuan sebagai permainan sebenar, tetapi saya ingin menguji sokongan Unity baharu di Kong. Ini adalah FPS yang sangat ringkas yang saya buat untuk tugasan universiti saya. Tiada musuh, hanya menunjukkan bahawa saya berjaya membenarkan pemain mengawal permainan menggunakan kawalan FPS asas, menembak senjata, memunculkan sasaran, dan boleh menembak sasaran tersebut.
Cara Bermain
Anak panah untuk bergerak. Tetikus untuk mengarahkan. Butang kiri tetikus untuk menembak. P untuk mengambil semula kursor anda (apabila anda lakukan ini, kursor menjadi retikul, jadi jangan lakukannya kecuali anda berhenti bermain). Space untuk Melompat. Lalui timbunan peluru untuk memunculkan peti, iaitu sasaran. Menembak peti akan memberi anda skor. Anda akan jumpa Pintu. Ia menamatkan permainan apabila anda melaluinya. Terdapat kawasan tersembunyi di peta BESAR ini. Apabila anda hampir, lokasi anda akan memberitahu. Cari dan anda akan jumpa lebih banyak sasaran dan easter-christmas egg yang menyeronokkan!
Kemas Kini Pembangun
Ok, since I still feel like this game isn’t as much as a game as you all deserve, and since I’m way too early in my course to make the game I’d want to make, I’m going to do what I can to give everyone something to do once they get bored jumping off the map :P You will now see 5 large crates falling from the sky in the distance. These will bounce around for a while after hitting the ground, and you can spend some time chasing them and trying to take them out, or wait til they stop and try to find them all. Again, I’m at the very begining of my course, but I will try to add small things like this to keep the game fun for a few more minutes, so check back each day!
Game now hides your cursor, use the black dot as a reticule.
New: Since i got a much better reaction from you guys than I expected, i’ve added in some extra targets to shoot at – just more crates along the ridge and courtyard, BUT there is also now “secret area” :P More crates there and I guess it’s just something fun for you guys to try and find, you’ll know it when you do!
Removing the ACDC track, forgot to take it off before upload, and I’m pretty sure im not allowed to use it on kong :/
“Quit” buttons on the menus will not work. They are for a console-based build. I’ll probably remove them soon.
Komen
Drakedurbin
Dec. 30, 2010
It would be awsome if there were enemies who fought back. For example: dinosaurs, zombies, or other players. Well, among other obvious things like the machine gun being automatic, a real reticle, blah blah.
amanwithacause
Dec. 23, 2010
*goes through forest* when the hell is this going to end? *gets lost*
foxtrot472
Dec. 22, 2010
*falling off map* "Oh noez! Map come back" *map doesn't come back* Forever in the dark void :(
Moneybags
Dec. 22, 2010
Try exploring the map! It's huge! Sorry for such a bad upload guys, but as I said in the description, it was never meant to be a proper game, just bringing together some early skills on my first class.
jakpak
Dec. 23, 2010
Wow, i read the comments about it being large and i though yeah its going to be ok, but after i got to the top of the cliff i was like.. wow.. truly a massive game mate, great potential of your put a targeting reticle , and of course zombies that came form the woods, and different guns.