Project: Unborn - Episode 1
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Project: Unborn - Episode 1
Tag untuk Project: Unborn - Episode 1
Deskripsi
Project: Unborn ialah penjenamaan semula permainan lama saya yang dipanggil White Wolf dan akan terdiri daripada beberapa episod. Permainan ini, secara umumnya, adalah pengembaraan point and click. Tetapi setiap episod akan mengandungi beberapa pertarungan gaya JRPG. Namun, ini bukan permainan JRPG. Tiada sistem naik tahap atau peralatan baharu. Anda boleh menemui beberapa item yang boleh membantu dalam pertarungan, tetapi setiap pertarungan lebih kepada teka-teki mini. Ini bermakna setiap pertarungan adalah seperti pertarungan bos. Dan setiap episod hanya akan mengandungi 3-4 pertarungan. Hp dan Be (bio-tenaga) tidak akan dipulihkan antara pertarungan, jadi adalah digalakkan untuk menang dengan pembaziran sumber yang minimum. Dari segi panjang episod, setiap episod sepatutnya 5-15 minit jika anda tahu apa yang perlu dilakukan dan ke mana perlu pergi. Laman rasmi: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
Cara Bermain
Gunakan tetikus untuk mengawal watak. Dalam pertarungan, klik pada WOLF untuk arahan Boost / Penyembuhan atau klik pada LAWAN untuk arahan bertarung.
Komen
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)