Archimedes' Labyrinth (WIP)

Archimedes' Labyrinth (WIP)

oleh Lord_Lucien
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Archimedes' Labyrinth (WIP)

Penarafan:
2.8
Tarikh keluaran: January 30, 2013
Kemas kini terakhir: February 11, 2013
Pembangun: Lord_Lucien

Tag untuk Archimedes' Labyrinth (WIP)

Deskripsi

Non-euclidean maze game. Basically find your way to the maze exit as quickly as possible. All rooms are identical, but there are only 8 of them. This is a work in progress at the beta stage posted for feedback. Please let me know what you think of it (and if you finish it; what your score was.)

Ver. 0.2: First public beta version of the game. All main features present. Front and Back ends are minimal. Lacks audio. Only Single level playable.

Ver. 0.21: Due to brightness complaints; added control for the lantern brightness -/+
Ver. 0.22: Mouse now locks to screen to prevent it flying everywhere. Default brightness raised. Fog effect added. Few other minor art changes.

Cara Bermain

Press F1 in game for instructions.
Use + and - to change brightness of the main light.

Komen

0/1000
mega199212 avatar

mega199212

Jan. 31, 2013

1
0

Way too dark. You can't really see where you're going.

Lord_Lucien
Lord_Lucien Pembangun

Added a -/+ control for main light brightness.

austinv2006 avatar

austinv2006

Jan. 31, 2013

1
1

Dousing fires is the best part of this game.

Lord_Lucien
Lord_Lucien Pembangun

Bwahahaha; I admit, I spent far too much time making the fire effects look good.

Antyradek avatar

Antyradek

Feb. 02, 2013

0
1

You see that black area when going through the tunnel? It is the place, where camera does not render, because it is too far away. You need to change camera's Far Clipping Plane to higher value. If not, add a black colour fog, to hide that rendering effect.
And change black gateways to doors.

Lord_Lucien
Lord_Lucien Pembangun

Due to the fog NOT covering up that effect at all; I extended the far clip plane to 25 units. Didn't change to doors; decided a good placeholder for now was some screenshots around that give some idea of what's on the otherside. Any other suggestions? I really don't think small graphical things will save this though; need some mechanics change to sway people over.

throckmeisterz avatar

throckmeisterz

Feb. 01, 2013

0
1

awesome much more enjoyable now that I can see

Lord_Lucien
Lord_Lucien Pembangun

Glad you enjoy it.

throckmeisterz avatar

throckmeisterz

Feb. 01, 2013

1
0

i agree, way too dark, and I don't mean the draw distance

Lord_Lucien
Lord_Lucien Pembangun

Added a -/+ control for main light brightness.