Necromancer's Quest Beta

Necromancer's Quest Beta

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Necromancer's Quest Beta

Penarafan:
3.3
Tarikh keluaran: September 23, 2015
Kemas kini terakhir: September 23, 2015

Tag untuk Necromancer's Quest Beta

Deskripsi

Di Empat Kerajaan, sebuah wilayah bermasalah di dunia jauh, necromancy dan sihir gelap ditakuti dan dibenci. Namun, seorang necromancer muda dan berkuasa ingin membuktikan kepada negaranya bahawa necromancy tidak semestinya seni ‘jahat’; untuk mencapai matlamat itu, dia akan membantu orang ramai dan menyelesaikan misi dengan kemahirannya dan, ya, tentera mayat hidup. ‘Necromancer’s Quest’ ialah permainan strategi berasaskan giliran: bina dan kembangkan nekropolis anda, kumpul sumber, bangkitkan tentera mayat hidup, lengkapkan misi dan pertahankan diri daripada serangan musuh untuk membuktikan kepada dunia bahawa necromancer juga boleh jadi baik! NOTA: Permainan ini masih dalam versi beta; ia mungkin akan diubah dengan ketara dalam beberapa minggu akan datang, dan kami akan berusaha memperbaikinya berdasarkan maklum balas. Cerita ini hanyalah ‘permulaan’ untuk kisah yang lebih besar. Sepanjang beta kami hanya akan melaksanakan pembaikan kecil dan isu imbangan; untuk pembaikan besar, kami akan usahakan versi muktamad untuk dikeluarkan pada masa hadapan. UNTUK PENGGUNA CHROME:. Kami akan keluarkan versi WebGL yang akan berfungsi di Chrome tidak lama lagi. Oleh kerana penyusun Unity WebGL masih dalam versi pratonton, kami tidak dapat menjamin tiada isu teknikal. Jika anda menghadapi masalah, anda boleh cuba main dengan Firefox dengan Unity Web Player dipasang.

Cara Bermain

‘Cara bermain’ akan dipaparkan pada permulaan permainan baharu dan sentiasa boleh diakses dalam diari. Baca diari untuk mengikuti kisah necromancer. Untuk membeli barang – bangunan, unit dan sihir – pergi ke panel Domain (di penjuru kiri atas). Untuk semak status anda – bilangan unit, penggunaan mana dan emas, kemasyhuran, kekuatan tentera, sihir aktif, bangunan sedia ada, kesihatan Nekropolis – pergi ke panel Tinjauan (di penjuru kiri bawah). Misi disenaraikan dalam panel Misi (di penjuru kanan atas). Log permainan ada di penjuru kanan bawah: di situ anda boleh lihat nombor giliran semasa dan peristiwa. Untuk kumpul sumber anda boleh bina pelbagai bangunan di nekropolis anda, atau dapatkannya dengan menyelesaikan misi dan menewaskan serangan. Serangan akan bermula secara rawak selepas giliran kesepuluh, dan, seperti misi, ia akan jadi lebih kuat setiap giliran, jadi jangan leka. PETUA: Sebelum memulakan misi, perhatikan tahap kesukarannya; jika anda tetap memilih pertempuran yang terlalu sukar, ingat anda sentiasa boleh berundur. Jika anda bertarung dalam pertempuran sukar dan tentera anda musnah, ingat anda boleh muat semula permainan terakhir yang disimpan: ia akan membawa anda ke giliran terakhir – permainan akan disimpan secara automatik setiap giliran!

Komen

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ExperaGameStudio avatar

ExperaGameStudio

Sep. 23, 2015

39
0

FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.

grivas avatar

grivas

Sep. 23, 2015

19
0

During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)

ExperaGameStudio
ExperaGameStudio Pembangun

Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)

erifnevow avatar

erifnevow

Sep. 23, 2015

12
0

I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.

ExperaGameStudio
ExperaGameStudio Pembangun

Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)

FireNinja2013 avatar

FireNinja2013

Sep. 23, 2015

6
0

This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.

ExperaGameStudio
ExperaGameStudio Pembangun

Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)

Avalus avatar

Avalus

Sep. 23, 2015

15
2

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

ExperaGameStudio
ExperaGameStudio Pembangun

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!