Eternal Journey
oleh CoffeeAndCode
Eternal Journey
Tag untuk Eternal Journey
Deskripsi
*Eternal Journey ialah permainan RPG Fantasi endless runner*. Era, dunia tujuh kerajaan, sedang berperang. Dewa Jatuh, berhasrat menakluk takhta tertinggi di kuil para dewa, telah mengisytiharkan perang kepada kaum fana dan memanggil tenteranya dari kegelapan. *Satu-satunya harapan adalah anda!*. _Jika anda suka permainan rpg atau fantasi (seperti Zelda), Eternal Journey adalah permainan untuk anda!_
Cara Bermain
Gunakan tetikus untuk navigasi menu. Z untuk Serang. X atau M untuk Lompat. P untuk Jeda.
Kemas Kini Pembangun
Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements
FAQ
Apakah itu Eternal Journey?
Eternal Journey ialah permainan idle pengembaraan yang dibangunkan oleh Coffee And Code di mana anda membimbing seorang wira melalui tahap tanpa henti yang dijana secara prosedur.
Bagaimana cara bermain Eternal Journey?
Dalam Eternal Journey, anda mengurus watak yang secara automatik meneroka penjara bawah tanah dan melawan raksasa, mengumpul loot dan mara lebih jauh sambil anda menaik taraf keupayaannya.
Apakah sistem kemajuan dalam Eternal Journey?
Eternal Journey menawarkan naik taraf, peralatan, dan kelebihan yang boleh dibuka untuk meningkatkan statistik wira anda dan mara lebih dalam ke tahap pengembaraan permainan.
Adakah Eternal Journey menawarkan kemajuan luar talian?
Ya, Eternal Journey membenarkan wira anda terus maju dan mengumpul ganjaran walaupun anda luar talian, yang merupakan ciri utama banyak permainan idle.
Apakah ciri utama Eternal Journey?
Eternal Journey menawarkan penjara bawah tanah prosedur, penerokaan dan pertempuran automatik, pelbagai naik taraf, kemajuan luar talian, dan fokus pada kemajuan jangka panjang tipikal permainan clicker dan idle.
Komen
N7791
Jul. 02, 2016
Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.
Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!
innmerchant
Jul. 12, 2016
Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3
Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D
N7791
Jul. 03, 2016
Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).
As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.
N7791
Jul. 03, 2016
It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.
You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.
chaosguard
Jul. 21, 2016
Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.
Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!