Alien Striker

Alien Striker

oleh Andrew_Nyers
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Alien Striker

Penarafan:
3.0
Tarikh keluaran: July 31, 2012
Kemas kini terakhir: July 31, 2012
Pembangun: Andrew_Nyers

Tag untuk Alien Striker

Deskripsi

Didedikasikan untuk semua peminat tegar penembak tatal sisi di luar sana. Misi anda di sini ialah membantu Toby mencari dan membawa pulang harta bandar daripada Alien yang telah mencurinya. Terdapat 7 tempat berbeza yang cantik untuk diterokai dengan pertempuran bos besar epik di setiap bab. Terdapat juga banyak senjata unik dari utama ke sekunder untuk dibuka, dan anda juga boleh menggabungkannya untuk mencipta senjata terunggul anda.

Cara Bermain

TETIKUS - Gerak. KLIK KIRI - Tembak. SPACEBAR - Serangan Istimewa. RODA TETIKUS - Tukar antara senjata utama dan sekunder (atau gunakan butang 1 dan 2 pada papan kekunci). ESC - Jeda/Pilihan

Komen

0/1000
Mad_Mat avatar

Mad_Mat

Jul. 31, 2012

4
0

Hit box should be located into the character centre

musared avatar

musared

Jul. 31, 2012

2
0

needs autofire.

rhill avatar

rhill

Aug. 01, 2012

2
0

Agree with musared, autofire is a must-have. But, well, in the meantime, the usual do-it-yourself autofire method works : keep LMB pressed, click RMB, you're done. Another feature that's kind of missing is a minimap/progress indicator so that the user can know how far he is from the end of a a level. Last, being able to zoom out would be nice because as yet we cannot see all enemies.

Andrew_Nyers
Andrew_Nyers Pembangun

Thanks for the input...we really appreciate it :)

IayaMatsumoto avatar

IayaMatsumoto

Sep. 12, 2014

0
0

I like it, but it's a bit grindy... I think that some coins should be awarded after finish a stage.

dtrungle avatar

dtrungle

Aug. 03, 2012

0
0

I know your description says "hardcore shooter fans" but it would still be a good idea to add a difficulty setting, Normal and Hardcore would suffice. As it is now, I died on level 1 like 3 times from the start. Your starting weapon is so slow and weak that I had to 'avoid' enemies in order to finish the round. The casual player would probably have to grind the start levels so many times to afford upgrades to make the game less frustrating. Another thing I find is the hitbox, your guy's head is just a bullseye board on top of the ship. Lastly, a lot of the dialogue needs polishing. They need to be longer or click-to-advance/remove.

Andrew_Nyers
Andrew_Nyers Pembangun

Thanks for the input dude...we will make it more better in the sequel :)