Eukarion Tales 2

Eukarion Tales 2

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Eukarion Tales 2

Penarafan:
3.7
Tarikh keluaran: June 14, 2011
Kemas kini terakhir: June 14, 2011
Pembangun: Ageofgames

Tag untuk Eukarion Tales 2

Deskripsi

Saya sedang mengembara untuk melengkapkan latihan sebagai kesatria Absolute, tetapi suara pokok suci bergema dalam fikiran saya. Ia menunjukkan saya satu visi tentang elf yang melawan Kaos. Mungkin saya boleh abaikan panggilan itu, tetapi saya tidak. Saya meninggalkan laluan utama dan mendapati diri saya di hutan gelap. Genre: Hack’n’Slash RPG. Treler: http://bit.ly/mJgvoP. AMARAN: Permainan ini agak berat, CPU yang baik disyorkan. Simpan permainan di Pelayan AoG: Jika anda pengguna berdaftar di AoG, anda boleh menyimpan kemajuan anda dalam permainan ini di pelayan kami. Dengan jenis simpanan ini anda boleh meneruskan pengembaraan dari mana-mana komputer yang bersambung ke internet. Pergi ke AoG untuk memuatkan simpanan jenis ini.

Cara Bermain

Kawalan tetikus. Arahan dalam permainan. Panduan Permainan: http://bit.ly/jJGV2R. Peta: http://bit.ly/lcmrPG

Komen

0/1000
JMCrooks avatar

JMCrooks

Jun. 16, 2011

180
2

"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".

sirspikey avatar

sirspikey

Jun. 14, 2011

217
10

super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page

weichin avatar

weichin

Jun. 14, 2011

208
13

Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.

burningwings136 avatar

burningwings136

Jun. 15, 2011

174
12

Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?

sirspikey avatar

sirspikey

Jun. 14, 2011

254
20

the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.