Invader Breaker

Invader Breaker

oleh Abigayl
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Invader Breaker

Penarafan:
3.5
Tarikh keluaran: February 11, 2012
Kemas kini terakhir: February 11, 2012
Pembangun: Abigayl

Tag untuk Invader Breaker

Deskripsi

Dibbles kembali lagi, kali ini Raja kita dalam misi bertemakan Krismas. Arahkan Dibbles dan bantu raja mereka menyeberangi 33 tahap bertemakan Krismas dengan selamat. Apa yang sangat penting hingga dia perlukan ratusan pengikut setia berkorban kali ini? Anda perlu tamatkan permainan untuk tahu! Ciri baharu termasuk:. - Ais licin dan meluncur. - Hadiah Krismas baharu yang menghalang dan boleh dialihkan untuk jadi sebahagian penyelesaian. - Arahan "Swan Dive" baharu. - Arahan "Ramp" baharu. - Beberapa tahap dengan lokasi mula dan tamat berganda. Selamat Hari Krismas!

Cara Bermain

Gunakan tetikus untuk memilih arahan yang tersedia dan letakkan batu arahan di tahap. Dibble pertama yang menemui arahan akan mengambilnya dan apabila tiba peluang, dia akan melaksanakannya - walaupun terpaksa mengorbankan nyawa (yang hampir pasti berlaku).

Kemas Kini Pembangun

May 3, 2012 10:06pm

PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry

Komen

0/1000
Abigayl avatar

Abigayl

Feb. 12, 2012

6
0

Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)

PineyMike avatar

PineyMike

Feb. 12, 2012

5
0

This is a game that definitely goes "practice makes perfect"

Very nice job, glad I gave it more then one go

Abigayl
Abigayl Pembangun

Thanks. The entire point of all of my games is to be addictive :D

Aesica avatar

Aesica

Feb. 12, 2012

5
0

So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?

Abigayl
Abigayl Pembangun

I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(

lSWATLLAMA avatar

lSWATLLAMA

Feb. 11, 2012

8
1

I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!

Abigayl
Abigayl Pembangun

Thanks Llama :)

kingorkami avatar

kingorkami

Feb. 12, 2012

7
1

Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.

Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.

Abigayl
Abigayl Pembangun

There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...