Quick Tower Defence

Quick Tower Defence

by sphinx27
버그 신고
게임 신고
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Quick Tower Defence

평점:
3.3
출시일: February 20, 2017
최종 업데이트: March 07, 2017
개발자: sphinx27

Quick Tower Defence의 태그

설명

퀵 타워 디펜스는 타워의 색상, 업그레이드, 특성을 선택해 몰려오는 적을 막는 타워 디펜스 게임입니다. 특징: - 16개의 게임 맵! - 난이도 조절 가능! - 45가지 업그레이드 구매! - 4종류의 개성 있는 타워와 12가지 타워 능력 선택! - 7단계의 특성 해금, 총 26가지 고유 특성! - 맵 에디터로 나만의 커스텀 맵 제작 및 플레이 가능!

플레이 방법

타일을 클릭해 그 위에 타워를 건설하세요. 타워를 클릭하면 스탯 확인 및 업그레이드(해금 시)할 수 있습니다. 설정의 톱니바퀴 아이콘을 클릭해 체력바와 데미지 텍스트 표시를 켜거나 끌 수 있습니다.

개발자 업데이트

Mar 3, 2017 11:37am

Big Map Update!

- 4 New Maps (Painterly Woods, Faded Road, Iced In, and Danger Zone)
- 30 New Map Tiles for use in the Editor
- Custom Maps now generate an image when they save (instead of a ‘?’)
- Wave count now scales with level in custom maps
- Ranked Upgrades now show their rank on their icon

- The game now quadruple saves using 2 different saving methods and backups for each. This should hopefully fix issues with saving.

FAQ

Quick Tower Defence란 무엇인가요?

Quick Tower Defence는 sphinx27이 제작한 브라우저 기반 타워 디펜스 게임으로, Kongregate에서 플레이할 수 있습니다.

Quick Tower Defence는 어떻게 플레이하나요?

Quick Tower Defence에서는 적이 경로 끝에 도달하지 못하도록 그리드에 타워를 배치해 적의 웨이브를 막아냅니다.

Quick Tower Defence의 개발자는 누구인가요?

Quick Tower Defence는 sphinx27이 개발했습니다.

Quick Tower Defence의 주요 특징은 무엇인가요?

Quick Tower Defence는 간단한 타워 배치 메커니즘, 점점 어려워지는 웨이브, 다양한 종류의 타워로 적을 방어하는 특징이 있습니다.

Quick Tower Defence는 어떤 성장 시스템을 사용하나요?

Quick Tower Defence는 웨이브 기반 성장 시스템으로, 플레이어가 타워를 업그레이드하고 전략적으로 배치해 최대한 많은 적 웨이브를 버티는 방식입니다.

댓글

0/1000
KuraiKiller avatar

KuraiKiller

Mar. 26, 2017

9
0

The extra range from the range boost upgrade for towers does not seem to actually change the range, despite it graphically showing, the towers do not shoot for the new range.

Bananamama avatar

Bananamama

Feb. 27, 2017

7
0

nice, first game in a while to leverage companions decently ;)

sphinx27
sphinx27 개발자

Thanks! I wish I would see them used more in other games.

Milaniona avatar

Milaniona

Feb. 25, 2017

2
0

Personallu I like this game, but I can understand why it have only 3 stars (super low).

Color system is not explained! Even with your comment: "Your towers do more damage to enemies that have a similar color.".

And second - map editor in current state is a useless thing. After playing game more than 4h I still can't figure out why monsters stay in entrance and don't move.

sphinx27
sphinx27 개발자

Thanks! All the colors are represented in the RGB(Red, Green, Blue) color model. All colors are formed in this model by adding specific amounts of these colors(how light works). Example: Magenta, is a mix of 100% red, 0% green and 100% blue light. Say you built a Magenta tower and there is a Pink enemy. Pink is 100% red, 0% green and 50% blue light. You get full damage from the red and green since they match exactly. The blue is 50% off though. Each gives 33% damage, so the damage is 33% from red + 33% from green + ~16.5% from blue. So you can expect the Tower to do ~82.5% damage. This is too much math to do to decide which color tower you want to build. The % value shown when you select a color is the game's best guess at how much damage it will do on average for that game. Picking the color with the highest value here is usually best. Secondly, I put up a small tutorial on how to use the map editor on Youtube, https://www.youtube.com/watch?v=n6jJJypJQVo

Bananamama avatar

Bananamama

Feb. 25, 2017

2
0

some remarks. is it better for me to have 100% or 0% red when facing red enemies? if 100% then white towers seem superior. I am also not such a big fan of a pop up menu for tower building. It covers too much space and i dont know whats going on behind. Could be some crazy stuff that i'm missing

sphinx27
sphinx27 개발자

Thanks for the feedback! It is better to have 100% red when facing red enemies. However red has 0% blue and 0% green, while white has 100% blue and 100% green. So white is actually only good on the red component, making it not very good against red enemies. Basically you get the best damage when you match the red, green and blue of the tower with the red, green and blue of the enemy. I also don't like the popup menu and I have been considering just putting a panel on the left or right side of the screen because it is hard to see the crazy stuff. I'll have to test and see if it would make the map area too small though.

frapsy avatar

frapsy

Mar. 03, 2017

2
0

Very nice concept, i enjoyed it. Also, i enjoy when dev take time to answer the player
One little improvement you can do is to show the number of level for each upgrade directly on the corner of each upgrade.
I have to click on each upgrade to see wich level i'm

sphinx27
sphinx27 개발자

Thanks! I just posted a new update that shows the rank icon in the corner of the upgrade.