Unforsaken

Unforsaken

by selfdefiant
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Unforsaken

평점:
3.2
출시일: May 13, 2011
최종 업데이트: May 13, 2011
개발자: selfdefiant

Unforsaken의 태그

설명

당신이 사는 작은 마을에서 최근 몇 주 동안 여러 사람이 사라졌습니다. 경찰은 아무런 단서도 찾지 못했습니다. 모두가 해가 진 후에는 집에 머물러야 합니다. 어느 날 친구 집에서 집으로 돌아가던 중 들판에서 총소리 같은 소리를 들었습니다. 도망치다가 돌에 걸려 넘어지며 머리를 부딪혔고, 그게 마지막 기억입니다. 눈을 떠보니 이상하고 어두운 곳에 있었습니다.

플레이 방법

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댓글

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ratfink1 avatar

ratfink1

May. 13, 2011

8
2

I know you probably want the title to be all moody and dark and everything, but "Unforsaken" is actually a good thing. It means the person has not been forsaken, I.E., they are probably happy and have lots of friends and family who help them out.

napolj2 avatar

napolj2

May. 13, 2011

5
1

nice game, but even with my monitor's brightness turned all the way up, it's too dark to see anything!

Lttlemoi avatar

Lttlemoi

May. 13, 2011

5
1

something like an erasor would be ha,dy since the 'clear' button just clears everything. I totally love the whole map concept to take notes

Darius77 avatar

Darius77

May. 13, 2011

7
2

Decent game, but a few things need to be addressed. 1. The lighting and certain objects. Even with my monitor's brightness turned all the way up, it was still quite difficult to make some important things out. For example, it was almost impossible for me to notice the phone in H. 2. You never addressed the storyline at the end. I finished the game, but nothing was ever resolved about the storyline. You never mentioned who (or what) was behind the abductions, how you got there, etc. Was it ghosts? Was it some kidnapper, what? And who were the ghosts in the game? Previous victims? Or the ones who kidnapped you? 3. Some things just didn't make sense. Like why couldn't I use the crowbar to break that crack in the wall? Or simply to break a window and escape? A simple "a force is preventing me from breaking this window" would have sufficed.

Overall, I thought this game was above average for the genre, but it seemed unpolished/unfinished (ex: the storyline). 3/5.

Vladeus avatar

Vladeus

May. 14, 2011

4
2

Well, this is an improvement over selfdefiant's previous entries, but when one only makes one game over and over, it's bound to improve a bit with time. So, while there are no surprises here, at least the tedious "purple orb" concept has finally been scrapped. The soundtrack's a little better this time, too. Otherwise, well, it's a selfdefiant game, and if you've played one...