Air Hockey
by rafaelferca
홈 화면에 추가하여 빠르게 실행하세요
이 게임 설치
공유 버튼을 누르고 "홈 화면에 추가"를 선택하면 빠르게 이 게임에 접속할 수 있습니다.
Air Hockey
Air Hockey의 태그
설명
Air Hockey
플레이 방법
Use Mouse to control yout stick
댓글
aghloe
Jun. 21, 2015
I forgot to say which are vectors and which are scalars. Basically "S" should be a vector, and you should multiply P*(D/W) with a unitary vector (U) in the direction of the collision before adding with S. However i think instead of adding then chosing a minimum it may be better to have an extra multiplier "E". if S=M then E=0 ... if S=0 then E=1 (i leave the rest of the curve to you). Then do: X=S + U*E*P*(D/W). That will get rid of the need of a minimum and make it more realistic :) Cheers again, and sorry for the double post.
aghloe
Jun. 21, 2015
whoa this game is actually pretty fun!. however there is a problem with collisions. this is more noticeable when the disc is moving really slow. My guess is that you dont take into account the force that the player is giving to the disc which should affect the disc speed (even if slighly). For example: make the maximum speed of the disc "M". The maximum speed the player can give to the disc "P", The current speed of the disc "S". The distance to the real mouse position at the moment of the colision is "D". and the maximum distance the mouse can be at any time from any collision is "W". To calculate the new speed do: { X = S + P*(D/W) } and make A=minimum(M,X). cheers~