Super Grower
by mrnannings
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Super Grower
Super Grower의 태그
설명
Beat 40 levels by being agile, eat yellow dots and grow bigger. If enemies are smaller than you, they turn green and you are able to eat them. Remove all enemies from the battle arena to win the level. Game gets gradually more hectic and thus harder.
ESC back to level select
플레이 방법
Move the mouse and collect yellow coins
FAQ
Super Grower란 무엇인가요?
Super Grower는 mrnannings가 개발한 액션 기반 탑다운 게임으로, 플레이어가 움직이는 사각형을 조작해 적을 물리치며 성장하는 게임입니다.
Super Grower는 어떻게 플레이하나요?
Super Grower에서는 키보드로 사각형을 조작해 적 도형에 부딪혀 물리치고, 그 에센스를 모아 크기를 키웁니다.
Super Grower의 주요 목표는 무엇인가요?
이 게임의 주요 목표는 적 도형의 공격을 버티며 최대한 크게 성장하고, 더 많은 적을 흡수해 살아남는 것입니다.
Super Grower에 업그레이드나 성장 시스템이 있나요?
Super Grower는 적을 물리칠수록 사각형의 크기가 커지고, 더 강해져서 더 어려운 도전에 도전할 수 있는 성장 시스템을 갖추고 있습니다.
Super Grower는 어떤 플랫폼에서 플레이할 수 있나요?
Super Grower는 Kongregate와 같은 플랫폼에서 온라인으로 플레이할 수 있는 브라우저 기반 액션 게임입니다.
댓글
Pykrete
Oct. 12, 2018
I just realized you also ripped off Tough Growth, and managed to both exacerbate literally all of its flaws and remove many of its better features (like seeing when enemies have an attack queued, or disabling the screen shake on a precision mouse game).
Rockphed
Oct. 11, 2018
This game ... has pacing issues. The hardest level was probably 35. The last 2 levels were only hard because I was afraid that the large boxes off the screen edge were going to start moving. While the music is good and the colors interesting, I feel like this is a halfhearted attempt to copy "Hard Growth" without understanding what made that game fun and interesting.
Perhaps the biggest problem is that the blue, tracking things neither time out nor disappear when they leave the screen. This means that levels where you need precision become races against time when the blue squares are involved.
Pykrete
Oct. 11, 2018
There's some very...generous hit detection going on here. The random spawns are prone to screwing you, particularly when the pink triangles or orange spread shots are involved. Blue homing shots should probably disappear when they go off the edge -- their arcs are far too wide to reasonably keep herded onscreen, and many levels have far too many of them to reasonably keep track of if they go out of sight.
Warlocked
Oct. 18, 2018
Also does the screen -really- need to shake when you are trying to avoid a bajillion seeking blues?
ReverendDel
Oct. 12, 2018
The triangles are stupid, they turn this game from one about skill to one about RNG. Simply put, not a puzzle game if it becomes impossible to beat a level due to random chance.