Bloomo: A Submarine Adventure
by moonmana
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Bloomo: A Submarine Adventure
Bloomo: A Submarine Adventure의 태그
설명
캡틴 블루모의 희귀 식물 탐험! 리얼한 수중 물리, 비선형 스토리, 다양한 엔딩(세상을 구하거나 멸망시킬 수 있음), 위험한 함정, 비밀 장소, 거대한 세계, 흥미로운 퍼즐이 한 게임에 담겨 있습니다!
플레이 방법
방향키 또는 WASD로 이동, 마우스 클릭으로 작살 발사
FAQ
Bloomo: A Submarine Adventure란 무엇인가요?
Bloomo: A Submarine Adventure는 잠수함을 조종해 해저 동굴과 환경을 탐험하는 횡스크롤 액션 어드벤처 게임입니다.
Bloomo: A Submarine Adventure는 누가 개발했나요?
Bloomo: A Submarine Adventure는 MoonMana에서 개발했습니다.
Bloomo: A Submarine Adventure는 어떻게 플레이하나요?
Bloomo: A Submarine Adventure에서는 잠수함을 조종해 퍼즐을 풀고, 아이템을 수집하며, 해저 장애물을 극복해 레벨을 진행합니다.
Bloomo: A Submarine Adventure의 주요 특징은 무엇인가요?
주요 특징으로는 해저 탐험, 퍼즐 해결, 아이템 수집, 환경 장애물 등이 있습니다.
Bloomo: A Submarine Adventure에 성장 시스템이나 업그레이드가 있나요?
네, 게임을 진행하면서 잠수함을 강화하는 업그레이드와 아이템을 획득해 새로운 지역을 탐험할 수 있습니다.
댓글
Zag24
May. 27, 2012
Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.
Pferdehintern
May. 25, 2012
Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...
LordBucket
May. 24, 2012
Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.
RebeccaG10
May. 24, 2012
Map ability would be helpful but other than that it is addicting and a good challenge.
Sequana
May. 24, 2012
Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.