Vortex I.S.

Vortex I.S.

by mkempf
버그 신고
게임 신고
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Vortex I.S.

평점:
3.2
출시일: April 01, 2013
최종 업데이트: April 04, 2013
개발자: mkempf

Vortex I.S.의 태그

설명

*Vortex I.S.*는 Unity3D 기반의 새로운 스릴 넘치는 SF 우주 레이싱 온라인 멀티플레이어 브라우저 게임입니다. 다양한 우주 호버 레이서, 여러 무기, 다양한 색상, 지뢰, 폭탄, 감속 필드 등 수십 가지 장비와 다양한 트랙이 준비되어 있습니다. *게임 특징* * 최대 4명의 플레이어가 동시에 참가하는 멀티플레이어 레이스 * 스피드와 파괴, 두 가지 레이스 모드 * 3가지 클래스(라이트, 미디엄, 헤비)의 6대 차량 * 3가지 클래스(MG, 레이저, 플라즈마)의 6가지 무기 * 9가지 색상 * 6가지 장비(페트롤 폭탄, 지뢰밭, 감속 구 등) * 2개의 행성, 각 행성마다 4개의 트랙 * 경험치(XP)와 레벨 업(최대 50레벨) * 스킬 포인트를 획득해 5가지 재능에 투자, 레이서를 커스터마이즈 * 크레딧을 모아 새로운 우주선과 장비 구매 * 전체화면 모드 * 그래픽 품질 전환 * 오디오 음소거/해제 게임은 현재 베타 상태이며, 앞으로 더 많은 기능이 추가될 예정입니다: * 더 많은 차량 * 추가 무기 * 다양한 장비 * 더 많은 행성과 트랙 게임 피드백, 기능 요청, 버그 리포트는 언제든 환영합니다! 버그 리포트 시 이메일 주소를 남겨주시면 문의드릴 수 있습니다. 감사합니다, Vortex I.S.를 즐겁게 플레이하세요!

플레이 방법

*게임 내 조작법* * Return - 차량 리셋 * P - 레이스 중 메뉴 *지상 조작* * 방향키 - 조향, 가속, 브레이크 * 스페이스 - 무기 발사 * Q - 부스터 사용 * E - 장비 사용 * A/D - 에너지 분배 우선순위 전환 * W/S - 호버 레벨 높이/낮추기 *공중 조작* * A/D - 좌/우 롤 * W/S - 상/하 노드 *팁 & 힌트* * A, D로 에너지 분배 레벨을 전환해 무기, 부스터, 실드 충전 속도를 조절하세요. * W, S로 호버 레벨을 낮음, 중간, 높음으로 조절할 수 있습니다. 호버 레벨에 따라 최대 속도, 조작감, 지면 충돌 위험이 달라집니다. 추가 정보는 설명을 참고하세요.

개발자 업데이트

Apr 3, 2013 11:11am

Vortex I.S. Beta Update Version 1.91. II

Changes and Modifications
- To support multiplayer and intensify the PvP experience we unlocked the planet locked by level feature. Planet Udrippe will be available at level 5.
- Race track “Orbital Eight” has been moved to “Saotera” and switched position with “Asteroid Loops”. Our benefits go to the terraformers.

댓글

0/1000
sfporter avatar

sfporter

Apr. 02, 2013

5
0

This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D

mkempf
mkempf 개발자

Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.

rut_1 avatar

rut_1

Apr. 04, 2013

5
0

very pretty design. But overall, the ship just doesn't control well. I tried really hard to steer around the tracks, and i just kept falling off. :( Also, i am not sure if this is multiplayer, like how do I join a room? And why is there a 30 second count down? Can we just start right away? Confused.

mkempf
mkempf 개발자

Dear rut_1, thanks a lot for your feedback. Please let me respond to your questions. Joining a room happens automatically, so to speak the chosen track is a room itself. The 30 seconds wait time is the time slot for other players to join the race. The number in front of the track shows how many open races (rooms) are currently available. When it is zero, currently nobody already chose to race this track. To improve the multiplayer experience we need more players to do "multi". Tell your friends! ;-) Does this answer your questions sufficient? Do you have suggestions what we can do to the interface to make this more visible and understandable?

LexxLol avatar

LexxLol

Apr. 02, 2013

4
0

Very promising, but also very hard.
I understand the hover/drift concept, but it's very hard to stay on the track.

a few suggestions:
- adjust the contrast of the track an surrounding area in the desert level.
Sometimes it's totally unclear where the track should be.
- The checkpoints could be a bit wider. It's fine that there's space between the visible track and the allowed border, but hitting the checkpoints can be a pain.
- When accidentally flying, sometimes you loose all speed, hanging helpless in midair. Booster should be working in flight mode.
- Perhaps a "stabilizer" button could behelpful? By pressing x (for example), one can trade some speed and acceleration power to reduce the drift?

mkempf
mkempf 개발자

Dear LexxLol, thank you very much for your feedback. We highly appreciate it. Especially the excellent idea of a stabilize button is something we will definetly concern. Until then have fun and best regards.

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

weh last one was a mouth full. Anyway I really enjoyed the game, it had amzing model detail and textures, the latter being something that most other games lack. The only other nitpick I could not fit in the last comment is shaders and blurs, which more of just give the game some kind of "I put effort into this thing" feel. I would love to help you, this is a groundbreaking, fresh game that I want to see blossom into a wonderful flour of space racing and explosions!

NithrilDark avatar

NithrilDark

May. 14, 2013

2
0

I really enjoy the game, although it lacks a professional feel due to lack of a tutorial or a standard menu (aka main menu) although the current menu is very well thought out, it seems too much as if you had clicked start. I would suggest some sort of "Main menu" that displays the game title (Always looks professional for some reason) has a start, options, credits, etc button, and has something like planets rotating or going through race tracks. I would suggest that the music and sound effects be altered as they sound too amatuerish and degrade the game quality. Things I would suggest about the track is to spread them out a little and put in distant objects and ground in a skybox. Also the definition between the race track itself and the steep sides is too great, I would suggest a steeper gradient and some type of fence on the "ground" tracks.