SOLUNA

SOLUNA

by michaelvandiest
게임 신고
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SOLUNA

평점:
3.1
출시일: September 18, 2014
최종 업데이트: September 18, 2014

SOLUNA의 태그

설명

이것은 제가 만든 두 번째 게임으로, 2014년 8월 16일쯤 시작해서 2014년 9월 17일에 완성했습니다. 몇 년 전 비슷한 프로젝트를 만들었지만 완성하지 못했었죠. 거의 같은 색상과 기본 아트 스타일이었습니다. 이번에 다시 제작해서 완성하게 되었고, 제가 원하던 게임이 나와서 정말 기쁩니다. 더 많은 업데이트를 원하시면 트위터/텀블러를 팔로우해주세요. Crazy_Leen, HRES, Legiuc, AGDG에게 감사드립니다.

플레이 방법

방향키 = 이동/점프. S = 공격. A = 상호작용. P = 일시정지

댓글

0/1000
DivergentReality avatar

DivergentReality

Sep. 19, 2014

2
0

After the crystal breaks and you are transported downward the option to the right. You can make the jump over the hole and exit the level without dying.

KoolAidGrl avatar

KoolAidGrl

Sep. 18, 2014

1
0

Got both pieces of the yellow thing but cannot figure out how to damage the boss. I was able to hit the light ball thingy back at him/her/it but it didn't do any damage. Help!

michaelvandiest
michaelvandiest 개발자

the boss will hit it back. You have to continue to hit it until either you or the boss miss!

MeltingEclipse avatar

MeltingEclipse

Dec. 31, 2016

0
0

Nice atmosphere, but: 1)controls seem a bit sticky/unresponsive, 2)whether enemies respawn when you die seems inconsistent, 3)after I fixed the bridge on the left and got the shard there, it teleported me back to the center and reset everything: enemies were alive again, bridge was no longer fixed. Annoying since I wanted to keep exploring in that direction and there seemed to be no reason for the bridge to be gone again, 4)then when I took it as a hint that I was done there and went all the way to the right instead (staying up top, instead of climbing down the pole thing), I got to the edge of the screen, kept going--expecting a new screen--and instead fell all the way to the bottom, without dying and apparently without being able to move or do anything (my character was not visible at this point). Reloading, I found that I no longer had the shard.

Fritz_b avatar

Fritz_b

May. 09, 2015

0
0

The atmosphere & story were great but not enough for me to finish it, & I enjoy these type of games. The reason being is that there's no sense of direction. If you're going for a 'journey of exploration' that has deaths then there needs to be some kind of markers, checkpoints or visual clues, maybe even a form of map to show where you've been. Falling & going in the wrong direction can be disorientating because everything looks so similar, & it's tedious doing tiny jump-grabs over & over to reach a dead end. Even the NPC's just seem to be set randomly. Only visual cues were the rope-blocks & the beams of light as far as direction goes. This could easily be a 4 or 5 stars but it lacks gameplay substance. I'd give it a 2 but because the atmosphere, story & visuals were so promising I can't bring myself to give it less than 3. Good luck in the future, I hope to see more from you with a better gameplay aspect :) This is just IMHO of course, maybe others like how the exploration is set up.

jinnster avatar

jinnster

Sep. 26, 2014

0
0

went to the right side. fell off the screen, still alive, cannot do a thing