Warpswap
by llnn404
Warpswap
Warpswap의 태그
설명
플레이어와 블록을 서로 교체할 수 있는 퍼즐 플랫포머 게임입니다.
플레이 방법
더 나은 경험을 위해 전체 해상도로 플레이하세요! WASD/방향키/왼쪽 스틱 — 이동. SPACE / Y — 점프(길게 누르면 더 높이 점프). E / B — 발사. R / A — 재시작
FAQ
Warpswap이란 무엇인가요?
Warpswap은 llnn404가 개발한 미니멀리스트 퍼즐 게임으로, 워프와 스왑 메커니즘을 활용해 작은 그리드 기반 세계를 탐험하는 게임입니다.
Warpswap은 어떻게 플레이하나요?
Warpswap에서는 캐릭터를 조작해 이동, 워프, 블록과 위치를 교환하며 올바른 순서로 퍼즐을 풀어 출구에 도달해야 합니다.
Warpswap의 주요 메커니즘은 무엇인가요?
Warpswap의 주요 메커니즘은 그리드 기반 퍼즐에서 워프와 스왑을 활용해 길을 만들고, 각 레벨마다 새로운 변수가 추가되는 것입니다.
Warpswap에는 다양한 레벨이나 진행 시스템이 있나요?
네, Warpswap에는 수작업으로 제작된 여러 레벨이 있으며, 진행할수록 난이도와 복잡성이 점점 증가합니다.
Warpswap의 개발자와 플레이 가능한 플랫폼은 무엇인가요?
Warpswap은 llnn404가 개발했으며, Kongregate에서 무료 브라우저 게임으로 플레이할 수 있습니다.
댓글
alicealicealice
Apr. 30, 2020
I like the concept and a whole lot of the game! But space to jump is definitely non-intuitive on some levels - being able to use W or up would be a lot easier. And while I appreciate that the levels get harder (and that there are a lot of them!), there are some that depend on split-second timing/pixel perfect jumping. I know that a puzzle/platformer will have some of that, but I think it breaks up the flow of an otherwise well-designed game.
Thank you for feedback! It's actually my first game so I'm not that good with game design And yes, I can add jump button as W/UP in the next update!
lollolilol
May. 01, 2020
There are many levels and have a good difficulty. Most of them are short so one can quickly achieve the right timing. It could use some longer levels where the main task would be to figure out where boxes should be placed...
4L3AF
May. 26, 2020
Great concept... Many of the simple "tutorial" levels seemed like they came after the level they were needed on. A bit more of a snappy grid-like structure would help make this feel more like a puzzle game and less like an extremely frustrating platformer meaning if the bullet only fired in the vertical y center of the grid cell you were in... removing the bullet colliding with self would change very little of the "solutions" but would make the game feel easier even if it wasn't. The bullet limits seemed arbitrary as you sometimes don't need to shoot but have bullets or you have more bullets than needed. And the "gap" cells that allow the bullet but not player through would be nice if they were just a bit wider so that the bullet had a slightly easier time getting through. And the ending felt a bit less "juicy" then it should have felt. Infinite bullets and random boxes may have helped it feel more exciting for an end screen.
Simoris
May. 13, 2020
A nice little game (with surprisingly many levels).
Some levels require pretty precise timing (esp. when shooting through gaps while jumping/falling or trying to place red blocks in the air), but the shortness of levels still keeps it balanced and nicely playable.
When I played it, thanks to implementing other players feedback, there were already all kinds of controls, so everything I tried (cause I thought it would be handy) worked, ended up playing it mostly with arrow-keys and the second hand to shoot.
Thank you for feedback! I'll try to update my game as much as I can and make it even better.
Bakelmun
May. 13, 2020
Anyone else have the music on/off button not do anything?