Clash of the Summoners
by jedi8
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Clash of the Summoners
Clash of the Summoners의 태그
설명
마법 포탈을 지키기 위해 타워를 건설하고, 적의 방어선을 무너뜨릴 미니언 웨이브를 보내세요! 이 게임은 전통적인 타워 디펜스가 아니라, 빠른 속도의 멀티플레이어 중심 전략 게임입니다. 트레이닝 모드에서 연습한 뒤, 다른 플레이어와 실력을 겨루거나 싱글 플레이어 모드에서 최고 점수에 도전하세요! Unity 게임 콘테스트 출품작.
플레이 방법
모든 조작은 마우스로 합니다. QWER – 타워 단축키. ASDF – 미니언 단축키. 게임 내 튜토리얼과 추가 정보를 제공하는 핸드북이 있습니다.
개발자 업데이트
Version 1.1.3 (Feb. 15, 2011) changes:
- We have changed the gold management in game. Now you get it for sending minions and killing enemy minions. There is also new use for it…
- … You can now make your minions stronger using gold
- We have also changed damage dealt by minions and production times. The game should now be less mindless clicking and more thinking what you need to produce to win.
- Tower marker now turns red if you can’t build a tower instead of disappearing.
- We’ve also made few other small changes and improvements in few places.
Version 1.1 (Feb. 14, 2011) changes:
- We have completely reworked the minion upgrades system. Now, instead of upgrading minion you produced, you make all your minions stronger. This way producing one type of minions is no longer best, or even good strategy. See more information in in-game handbook
- Single player mode – you can fight against computer on 3 difficulty levels and get a high score on 2 and on 3 lanes!
- Easier minion sending with additional buttons (see in game)
- Minor tweaks to all aspects of game
댓글
Calidron
Feb. 15, 2011
Well...I like the concept and the gameplay, there's just not much to it yet, is there? Definitely needs more maps, more tower types, and a campaign for single player wouldn't be a bad idea. Upgrades for minions would be nice but not necessary. Not rating yet to see what you guys do with it.
SkipMe
Feb. 15, 2011
Needs lots of things: levels with different maps, some kind of limit on the troops other than a timeout that is the same for all. Most of the time is spent just waiting for your troops to beat theirs - gets boring. Either allow troops to overlap to make the battle quicker, or make an open map where towers define the path - so there can be multiple paths to the other side.
jedi8
Feb. 14, 2011
We have released improved version of our game, check out the changes in the Update section above and let us know if the game is better.
P_aul
Feb. 15, 2011
Hi guys... First of all, thanks for comments. They are very helpful. As you can see from update log we are still working on gameplay to get it "right". While we would love to add more content (minion types, maps, single player campaign) it is a lot of work. We will get to it, but for now we are concetraiting on making what we have at least a bit fun. The biggest problem is that we first envisioned this game as mainly multiplayer... Still stay tuned, as we will add features from time to time ;)
Briggy
Feb. 14, 2011
More variety. Love the tower minion combo. Maybe more minion types that are purchased through a between level upgrade system. And the ability to upgrade either the minions or the portals (to produce stronger minions).