Thermo
by jagj10
Thermo
Thermo의 태그
설명
물의 힘을 이용해 레벨을 돌파하고 출구에 도달해야 하는 독특한 물 기반 퍼즐 플랫포머입니다. 열쇠를 꼭 챙기세요! Thermo의 세계를 즐겨보세요!
플레이 방법
ESC로 일시정지. R로 레벨 재시작. WASD/방향키로 이동. 스페이스바로 물의 힘 사용
FAQ
Thermo란 무엇인가요?
Thermo는 jagj10에서 개발한 방치형/점진형 게임으로, 플레이어가 열 에너지 생산과 업그레이드를 관리하는 게임입니다.
Thermo는 어떻게 플레이하나요?
Thermo에서는 열 생산 시스템을 관리하고, 업그레이드를 구매하며, 자원을 최적화해 시간이 지날수록 더 많은 에너지를 생성하게 됩니다.
Thermo의 주요 성장 시스템은 무엇인가요?
Thermo는 방치형 게임 특유의 업그레이드와 프레스티지 시스템을 도입해, 진행을 초기화하고 배수를 얻어 다음 플레이를 더 빠르게 할 수 있습니다.
Thermo에 오프라인 진행 기능이 있나요?
네, Thermo는 오프라인 진행을 지원하여, 플레이하지 않을 때도 에너지와 보상을 계속 획득할 수 있습니다.
Thermo가 다른 방치형 게임과 다른 점은 무엇인가요?
Thermo는 열 에너지 메커니즘과 다층 업그레이드 시스템에 중점을 두어, 다양한 전략을 실험하며 생산량을 극대화할 수 있는 점이 특징입니다.
개발자 업데이트
12/8/14
Altered water color to make it more visible across all levels
Slightly altered S5 again
댓글
angelshade00
Dec. 04, 2014
i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...
treetochi
Dec. 04, 2014
Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5
ColdLucas23
Dec. 07, 2014
level S5 can still be half-skipped
Galev
Dec. 04, 2014
A controls are a bit clunky, but it's a good concept! 5/5
CatalinaTiger
Dec. 05, 2014
So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...