Elemental Showdown

Elemental Showdown

by issac8a
버그 신고
게임 신고
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Elemental Showdown

평점:
2.1
출시일: September 13, 2016
최종 업데이트: November 02, 2016
개발자: issac8a

Elemental Showdown의 태그

설명

Alpha version of Elemental Showdown made for the capstone project of the Game design and development specialization from Michigan State University at Coursera.
This is not a finished nor complete game, it is still in development process and may be completed for 2017. The alpha is uploaded to get some play testing feedback, it still lacks a lot of features and playing modes(online PvP, 1P campaign, etc.). the game is in active development. All feedback is welcomed, thank you for your time!.

Elemental Showdown a dynamic turn based Strategy game where you control one elemental magician to overcome the opponent in an arena based combat style, push the opponent out or deplete his health.

To defeat the opponent you must select your spells wisely, manage your energy resource, cast spells and move around the arena. As every round progresses you get more powerful and able to cast several and stronger spells, but so does your opponent. You must plan a balanced and powerful strategy to be able to stay in your arena and take the opponent down before he takes you down.

플레이 방법

Click in the spell cards to select it.

Use Spell: 1, 2, 3, 4, 5, 6
Extra Energy: 0
End Turn: Space bar
Hide/Show Spells: H
Move: Arrow Keys + M
Select Direction: Arrow Keys
Cancel Direction: Esc
Menu: Esc

FAQ

Elemental Showdown이란 무엇인가요?

Elemental Showdown은 issac8a가 개발한 전략 카드 게임으로, 플레이어가 원소의 힘을 사용해 대결을 펼치는 게임입니다.

Elemental Showdown은 어떻게 플레이하나요?

Elemental Showdown에서는 다양한 원소를 대표하는 카드로 덱을 구성하고, 턴제 배틀에서 상대와 전략적으로 겨룹니다.

Elemental Showdown의 주요 게임 플레이 루프는 무엇인가요?

Elemental Showdown의 주요 루프는 덱을 조합하고, 전술적인 카드 조합을 선택해 전략적인 대전을 펼치는 것입니다.

Elemental Showdown에 성장 시스템이 있나요?

Elemental Showdown에는 카드 수집과 덱 강화 시스템이 있어, 새로운 카드를 해금하거나 선택하면서 전략을 발전시킬 수 있습니다.

Elemental Showdown의 주요 특징은 무엇인가요?

Elemental Showdown은 원소 테마의 싱글 플레이어 카드 배틀을 제공하며, 캐주얼 브라우저 게임 형식에서 전략적인 덱 빌딩에 중점을 두고 있습니다.

댓글

0/1000
qswdef avatar

qswdef

Sep. 15, 2016

3
0

Not too bad, but spells need some work on, I think.
The game is very set as to how it plays, I think. Play a few turns and etch at your opponent, then throw everything and hope they don't have an armor for that spell.
There should be a way to make rushes viable, without killing off the long game with skilled players, but better not, as a long game just feels like it's dragging.
See if you can get some AI and a multiplayer going.
Was going to suggest some preset spell setups, but until there's an AI or multiplayer set up, there's no point.
All in all though, I like it and want to see more.

issac8a
issac8a 개발자

Hey! thank you for your feedback qswdef!, I uploaded this demo for play testing purposes but I forgot to add a disclaimer/clarification that this was not a complete game (not even a Beta version). Your comment made me realize that lol.

issac8a avatar

issac8a

Sep. 17, 2016

1
0

That is right the game is still in process, the spells do need some work visually and in terms of balance and utility. The game is designed to have all that (rush and sustain based strategies, knock the opponent off before he kills you and so on) but the game has little play testing and it is still more difficult to play test if an AI mode is not available or even more a PvP online, this game is desgined to be played online but it was out of the scope of the project (only two months) I will add several and very important features like choosing a character, limit the amount of ultimate spells one player can get, a quit and options menu and a lot of other cool stuff. I hope you liked the bare bones of the game and hopefully it gets as great as I imagined. Anyway thank you again for your time!.