Dfragmente

Dfragmente

by hexdie
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Dfragmente

평점:
3.5
출시일: March 02, 2015
최종 업데이트: March 10, 2015
개발자: hexdie

Dfragmente의 태그

설명

ALAN이라는 1980년대 컴퓨터 부품으로 만들어진 로봇이 되어, 위험한 실험실을 탐험하며 킬러 로봇과 다양한 위험을 헤쳐나가세요. 사운드트랙이 마음에 들면 여기서 받을 수 있습니다: https://hexdie.bandcamp.com/album/dfragmente

플레이 방법

키보드만 사용. 이동: WASD 또는 방향키. 스페이스바: 점프. 아래 방향키: 문 열기. + / -: 볼륨 조절. 0: 음소거

댓글

0/1000
deadalusman avatar

deadalusman

Mar. 03, 2015

11
0

that moment when you think you broke the game

hexdie
hexdie 개발자

Haha, that's favorite moment!

kcolloran avatar

kcolloran

Mar. 11, 2015

9
0

Really enjoyed the game, but the ending was definitely abrupt and awkward.

kalumnthewarrior avatar

kalumnthewarrior

Mar. 03, 2015

9
0

very nice. I liked it. The small details of the face turning into a pong game after it sits for a few seconds was a nice touch. The end was pretty cool, I liked it lol.

hexdie
hexdie 개발자

Thank you! I'm glad you enjoyed it!

ito123456789 avatar

ito123456789

Apr. 16, 2015

5
0

You can do great graphics, good gameplay and awesome music, all on your own. You're amazing Mr. Developer.

hexdie
hexdie 개발자

Thank you very much! I really appreciate that! :D

Grizix avatar

Grizix

Mar. 15, 2015

5
0

Yeah, it's been a while since i've played a little platformer like that, without inertia. The simplicity of the engine gives a light and pleasant experience.

The glitchy world, although already seen in many other games, is quite well done, and the music really cool.
I spent some time watching the sprites, wondering if the face plays pong really fast when dying, only to get back to my little robot actually playing pong ^^

Like others, I found the end abrupt and frustrating, because there's an evolution in the game, and usually, people expect from an evolution to get to a climax, or something. Here, it just gets to a blue screen of death, which is not really satisfying ...
You can see the indie game Perspective, which has a cool evolution and ending (and also wonderful game mechanics).

Anyway, gave 5/5, hoping to see more ;-)

hexdie
hexdie 개발자

I really appreciate the great write up! Yeah, the ending is pretty abrupt. Some people loved it, some people hated it. I had trouble determining how to end it and that was the best I could do with the game I had without putting a bunch more time into it. The project dragged out much longer than I had intended it to. Thanks very much!

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