Thyra
by Fierclash
Thyra
Thyra의 태그
설명
While being chased by armed men, Thyra utilizes her electrical powers to escape her demise. Discover the journey and past of Thyra in this 2D side scrolling plat-former and avoid the lurking dangers in the forest
플레이 방법
Arrow Keys to move, C to Jump, Z to Dash
개발자 업데이트
8-9-2019: Thyra v1.4.2 is now here. Due to the feedback regarding the unnecessary difficulty, several measures were made to make the game easier. In addition, a few new features were added.
General:
-Changed order of collectibles
-Decreased fire rate of most shooting plants from per 1.0 sec to per 1.4 sec
-Added new sound for Super Charge Berry
-Added new sound for Horseman firing an arrow
-Replaced Leaderboard stat “Game Completed” with “Levels Completed”
-Refreshed Leaderboard state “Deaths” which is now under “Times Died”
-Thyra no longer consumes Charge Berry if she has a charge ready
Levels:
-Moved charge berry in C4
-Increased wait time for owl in C5
-Increased cycle time for circling birds in D1 from 1.5 sec to 1.7 sec
-Shortened bottom platform length in D1
-Removed circling birds in D2
-Decreased wildfire rate from per 0.5 sec to per 0.6 sec
Fixes
-Properly fixed interaction between Thyra Dash and Force Pushes
FAQ
Thyra란?
Thyra는 Fierclash가 개발한 방치형 RPG 게임으로, 플레이어가 영웅을 육성하고 스테이지를 진행하며 전리품을 수집하는 게임입니다.
Thyra는 어떻게 플레이하나요?
Thyra에서는 영웅 파티를 관리하며, 자동으로 적과 전투하고 골드를 획득하며 장비를 모아 다양한 스테이지를 돌파합니다.
Thyra의 성장 시스템은 어떤가요?
Thyra는 영웅 레벨업, 장비 수집, 업그레이드 등을 통해 팀을 강화하고 더 강한 적에 도전할 수 있습니다.
Thyra만의 독특한 방치형 요소가 있나요?
Thyra는 방치형 게임으로, 플레이하지 않아도 영웅들이 자동으로 전투하고 보상을 모읍니다.
Thyra는 어떤 플랫폼에서 플레이할 수 있나요?
Thyra는 Kongregate에서 즐길 수 있는 브라우저 기반 방치형 RPG 게임입니다.
댓글
Alectroplasma
Aug. 08, 2019
B4 is way too cruel. Slow down the plants a bit, or just cut some of them out entirely, and implement a checkpoint system! Don't you *dare* try using some form of advice as an excuse! Difficulty that cannot be adjusted and thus proves brutal kills the fun and makes ones project less favorable.
I do believe the difficulty of this game is harsh and I appreciate the feedback. I will tune down some of the levels to be more lenient once I receive enough feedback about the game. Thanks for letting me know.
Jouglet
Aug. 12, 2019
After I stop walking, I expect to stop walking. Stop sliding so much. after I let go of the arrow keys.
NinPoSama
Aug. 18, 2019
Promising game ruined by its gameplay (controls of the game, inertia...) too bad. May be a future update?
DouglasGrave
Aug. 17, 2019
A lot of the time there's simply not much space to maneuver, which is a problem when mid-air dashing is such a significant part of the game. The fun parts of the game are the bits where you can tackle the obstacles without needing millimetre precision to avoid death.
If you don't want to rearrange levels (which is understandable), perhaps you could slightly reduce the collision area for some of the dangers/enemies, so that they're a easier to move around in tight quarters.
kitty_tc_69
Aug. 13, 2019
Ragequit. Tone down the difficulty.