Orcs VS Elfs

Orcs VS Elfs

by eddynardo
버그 신고
게임 신고
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Orcs VS Elfs

평점:
3.8
출시일: March 31, 2019
최종 업데이트: April 06, 2019
개발자: eddynardo

Orcs VS Elfs의 태그

설명

Just wanted to try something different this month, a little more casual, hope you'll enjoy it.

Game by eddynardo
Graphics by 0x72

플레이 방법

Use your mouse to defeat the armies of Orcs and Elfs. Don't let them reach each other because they might find peace and nobody wants that.

FAQ

Orcs vs Elfs란 무엇인가요?
Orcs vs Elfs는 Eddie Nardo가 개발한 전략 타워 디펜스 게임으로, 플레이어가 성을 지키며 적의 물결을 막아내는 게임입니다.

Orcs vs Elfs는 어떻게 플레이하나요?
Orcs vs Elfs에서는 다양한 종류의 타워를 배치해 오크, 고블린, 트롤 등 여러 몬스터가 성문에 도달하지 못하도록 막아야 합니다.

Orcs vs Elfs의 성장 시스템은 어떤 것이 있나요?
Orcs vs Elfs는 레벨을 진행하면서 타워와 방어 시설을 업그레이드할 수 있는 업그레이드 시스템을 제공합니다.

Orcs vs Elfs는 싱글 플레이어인가요, 멀티플레이어인가요?
Orcs vs Elfs는 브라우저에서 즐기는 싱글 플레이어 타워 디펜스 게임입니다.

Orcs vs Elfs는 어떤 플랫폼에서 플레이할 수 있나요?
Orcs vs Elfs는 Kongregate 웹사이트에서 무료로 플레이할 수 있습니다.

개발자 업데이트

Apr 6, 2019 5:38am

Fixed a bug where enemies wouldn’t reset upon Game Over (thanks MightyTharos) .

Added Sound effects

Balls spawn 5 times faster and gamespeed scales as the time goes by (no more waiting 1 minute to throw 200 balls)

Fixed difficulty scale

댓글

0/1000
MightyTharos avatar

MightyTharos

Apr. 01, 2019

138
0

A nice little game, I was scared when I saw the big numbers, then the piercing guys appeared. Thanks piercing guys.
The ball bounces off in weird ways sometimes, hitboxes of the "blocks" (the units) are not always simple to figure out.
A nice game overall, 4/5

H8Mondayz4Life avatar

H8Mondayz4Life

Apr. 29, 2019

78
0

I kinda wish kongregate would give this game some badges. I just hit level 150. I feel like I maybe deserve a reward for that. Right?

jufroftw avatar

jufroftw

Apr. 06, 2019

176
3

I thought this was a fun short time waster... then played to level 276. It's just so calmly satisfying. Add upgrades between games and it'll be crazy.

ChaoticBrain avatar

ChaoticBrain

Apr. 26, 2019

136
3

All joking aside, this is an excellent example of rising and falling tension through simple game mechanics. As the two sides get closer, so does your possibility of failing; but when the two sides get close enough, it's much more likely that the balls will get trapped at the top of the screen long enough to build up a damage bonus. Often, when the armies are just one space apart, that's when you get 100+ balls with 2x or 3x damage wrecking both sides mercilessly. This then leaves a wide gap between the armies, meaning that your failure has been staved off, but you also won't get that kind of massive damage bonus again for a while. So you keep playing for a few more rounds, waiting for that next spike of tension and subsequent release. That's why it's so addictive, despite its simplicity. Well done, eddynardo.

gutlessoneder avatar

gutlessoneder

Apr. 02, 2019

87
4

* didn't mind NOT having to chase falling balls