Momentum Missile Mayhem 2015

Momentum Missile Mayhem 2015

by dz2001
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Momentum Missile Mayhem 2015

평점:
3.2
출시일: September 30, 2015
최종 업데이트: September 30, 2015
개발자: dz2001

Momentum Missile Mayhem 2015의 태그

설명

Momentum Missile Mayhem은 빠른 속도의 액션 전략 게임으로, 플레이어가 충돌 물리학을 활용해야 합니다.

플레이 방법

게임 내 튜토리얼을 참고하세요.

댓글

0/1000
Azgara avatar

Azgara

Sep. 30, 2015

207
7

So you get a weapon as a reward for a challenge that you can't replay, and that's a one-time consumable item? Why ? I used it thinking it would reappear in the next mission - i thought the reward was actually that item in every mission. That was the only logical thing for a non-replayable mission :P

Dawgg avatar

Dawgg

Oct. 01, 2015

135
7

so much potential. the original MMM and Starcraft FA are some of the games that got me hooked on Kong in the first place. SO much more that could be done. How do you level/grind? you can't. how do you skill up to be able to finally beat that hard mission you have been working at with a hundred different tactics? you can't. if there was a "yes" and here's how" answer to those types of questions this would be much better than is. years waiting for another MMM to maybe appear and this seems far below your potential. awesome start just needs long term playability like the other versions. i would spend hours grinding levels and challenges to make the high score board. i don't see that happening here in the least.

XaJaGa avatar

XaJaGa

Oct. 02, 2015

31
1

fun game... all the 9s and the infinite loading bar

river_dark_star avatar

river_dark_star

Oct. 08, 2015

22
1

How did this game make it onto the front page of Kong? No one has anything nice to say about it... even the top comments are "constructive criticism" at best. I agree with every one of those comments too. Poorly executed, needs loads of work to have any reason to play it. Hope the neg comments were worth whatever you paid kong to be front-page for a week. :p

Refa avatar

Refa

Oct. 01, 2015

62
5

It somehow completely lacks the charm of the original game. I think sound design is partially to blame, but none of it really feels improved, either. An upgrade tree doesn't enhance the experience... And there was something very satisfying about the mwup-ZAP sound that happened in the first game.