Momentum Missile Mayhem 2
by dz2001
Momentum Missile Mayhem 2
Momentum Missile Mayhem 2의 태그
설명
MMM1을 만들 때 많은 아이디어가 있었지만, 게임이 성공할지 확신이 없어서 많은 시간을 투자할 동기가 부족했습니다. 그런데 기대 이상으로 인기를 끌었고, 여러분의 사랑에 감사드리며 MMM2를 선보입니다. 이전 게임을 개발할 때 생각했던 모든 기능을 구현했습니다. 그래서 MMM2보다는 MMM: 얼티밋 에디션이라고 부르고 싶습니다. 이것이 원래 MMM이었어야 했던 모습입니다.
댓글
csdani84
Jan. 21, 2012
You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.
Meatpie_SS
Jan. 21, 2012
I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck.
There's a nice idea here, and things I want to like about this game, but it's a tough one to love....
carmello
Oct. 30, 2011
Wish there was a pause button
Kublai_Khan
Apr. 09, 2010
also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose
LuciusXR
Jan. 21, 2012
"...Cant get better than 25fps in browser version..."
Im getting 31 to 35 fps by the game's count :o