Timeless

Timeless

by deleongames
버그 신고
게임 신고
🔥 인기
NGU IDLE
상위
The Enchanted Cave 2
상위
Escape Game - Computer Office Escape
상위
Swords and Souls
상위
The King's League: Odyssey
상위
SAS: Zombie Assault 4
상위
Epic Battle Fantasy 5
상위
Kingdom Rush Frontiers
상위
Fleeing the Complex
상위
Learn to Fly 2
상위
UnpuzzleX
상위
Bloons TD 5
상위
Epic Battle Fantasy 4
상위
Mutilate-a-Doll 2
상위
Bit Heroes
상위
Kingdom Rush
상위
Incremancer
상위
Bloons Monkey City
상위
Retro Bowl
상위
Learn to Fly 3
Loading ad...

Timeless

평점:
2.8
출시일: March 20, 2008
최종 업데이트: March 21, 2008
개발자: deleongames

Timeless의 태그

설명

It's Super Breakout, 1977 Atari 2600 style (Game Mode 3, aka "Doubles"), except that you can control and reverse "ball time" while playing.

플레이 방법

*Clear all bricks as fast as possible!* Mouse left/right to control paddles, mouse up/down to control time. Mouse click to begin. (Viewing High Scores through Kongregate's site will *no longer* display them as "9999-[the time]", since I figured out how to use Min Stat. I apologize if this disrupts your high score position! I don't believe that I have access to update old values on that table...)

댓글

0/1000
sentenced4125 avatar

sentenced4125

Mar. 23, 2008

4
0

Easy to clear bricks out fast when you just keep chaning the direction of the ball to knock bricks out. I didn't even use the paddle for 95% of the game.

b0w5er avatar

b0w5er

Oct. 28, 2009

3
0

There needs to be more games with time control like this

deleongames avatar

deleongames

Mar. 27, 2008

2
0

Thanks for the comments!

RoninTenkai and Juze - what you are referring to are not bugs, they are the original collision rules as they behave from the Atari 2600 game, Super Breakout, skipping/diagonal/directional anomalies and all. :)

RoninTenkai avatar

RoninTenkai

Mar. 23, 2008

0
0

Nice concept, with the ability to reverse and fast forward. There are some bugs which a few have already pointed out like going through a tile. Overall a pretty neat game.

deleongames avatar

deleongames

Mar. 22, 2008

0
0

Both of the points you brought up are responded to in earlier posts, but I think they're now buried on another page. To reiterate:

"Clocks are a bit too round for that though."

Everything that wasn't in the 2600 game (text, clocks) is deliberately not styled to look like it was. And vice versa.
:)

"Kinda buggy detection of a hit"

Not a bug. The collision detection is designed to emulate the TIA single-line buffer sprite collision system, which from time to time exhibits these same anomolies. If you're referring to when it goes through several bricks at once, that's part of the design for Super Breakout, and has to do with a sign flag that flips on the ball after hitting the back wall, until it next touches the paddle.

Thanks for the feedback!

상위
Four Second Frenzy
상위
Streamline
상위
Chaos Faction
상위
Papa Louie: When Pizzas Attack! - Kongregate Version
상위
rotaZion
상위
Dragon Fist 3: Age of the Warrior
Parachute Retrospect
Dog Eat Dog
상위
Champion
상위
Cosmic Crush