Scrollten
by archivemind
Scrollten
Scrollten의 태그
설명
A game than uses only the scroll wheel.
Made for Kongregate Game Jam 2.
Theme: the number 10
modifiers used:
1: no violence
2: mouth sounds (whistling, a "pop" sound and an "Eh" sound)
3: two buttons
And yes, I made sure the photos I used for graphics were all ones I took during the Jam.
플레이 방법
mouse wheel UP
mouse wheel DOWN
(you may also use arrow keys UP and DOWN if you can't use the scroll wheel)
FAQ
Scrollten이란 무엇인가요?
Scrollten은 Archivemind가 개발한 성장형 방치 RPG로, 몬스터와 전투하며 층을 돌파하고 업그레이드를 얻는 게임입니다.
Scrollten은 어떻게 플레이하나요?
Scrollten에서는 적을 자동으로 처치하고 전리품과 경험치를 모으며, 이 보상으로 캐릭터 능력을 강화하고 더 멀리 진행할 수 있습니다.
Scrollten의 성장 시스템은 어떤가요?
Scrollten은 캐릭터 레벨업, 스탯 업그레이드, 장비 수집, 점점 어려워지는 층 돌파 등 다양한 성장 시스템을 갖추고 있습니다.
Scrollten의 개발자는 누구인가요?
Scrollten은 Archivemind가 개발했으며, Kongregate에서 플레이할 수 있습니다.
Scrollten에 방치형 요소가 있나요?
네, Scrollten은 자동 전투를 지원하는 방치형 게임으로, 직접 조작하지 않아도 진행이 가능합니다.
댓글
williampopy
Nov. 12, 2016
I got through most of it I think, but... I have a track pad. This game is not easy for people with track pads. I would also say its way to sensitive, but that might just be my own settings. I would have to recommend a setting or something or another option, maybe use arrow keys to move up and down idk. Other than that, It was an interesting concept. I enjoyed petting your cat.
Thanks for the input. I was thinking of allowing arrow keys, but at the last minute I thought I need to stick to the gimmick and intended gameplay, but there's really no point that I didn't allow an alternative and I'll update the controls after the judging is done. At least petting the cat makes more sense on a trackpad, heh. I did test with both very precise and very sensitive scrolling though. The game should be beatable with a sensitive scroll, unless "Input.GetAxis("Mouse ScrollWheel") > 0f" works differently on some setups/mousewheels. But if you can get from one edge to the other in one stroke you should be able to beat even the final level.
Postmodestie
Nov. 13, 2016
pretty clever mechanic - It's really made to work with the wheel. good job!
mttbnd
Nov. 13, 2016
It's sad to see a great gameplay idea ruined by the interface itself. I see you've already replied about the scrollwheel sensitivity and I would suggest you to check and control the scrollwheel's delta returned by the GetAxis (you can manage it as a float), maybe you can make a "scrollwheel check scene" before the game starts so you'll sure everyone can setup and play at the way you meant it! :)
Kudos for your idea!
JimmyCarlos
Nov. 13, 2016
Interesting game, very cute cat.
morrowind3
Dec. 01, 2016
the cat levels are very important