Caverns of Turmoil
by Zrevnur
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Caverns of Turmoil
Caverns of Turmoil의 태그
설명
동굴을 탐험하고, 위험한 적과 싸우며, 치명적인 함정을 피하세요! 7명의 플레이어블 캐릭터 중 한 명을 선택하거나, Bod the Troll이 던전으로 내려가는 모습을 감상할 수도 있습니다.
플레이 방법
게임이 로딩되는 데 몇 초가 걸릴 수 있으니 잠시만 기다려주세요. 키보드 입력이 안 될 경우: 마우스로 게임 화면을 한 번 클릭해보세요. “New Game”을 눌러 플레이어 캐릭터 중 하나로 게임을 시작하세요. 게임 내에서는 마우스 또는 방향키로 이동 및 공격이 가능합니다. 오버레이 도움말에서 버튼 기능과 전투 예측을 확인할 수 있습니다. 커서 버튼 주변의 오른쪽 버튼으로 내려가기, 휴식, 스킬 증가, 인벤토리 보기 등을 할 수 있습니다. Turmoil 수치를 주시하세요! 오른쪽 패널 하단에 표시됩니다. 다음 층으로 내려가면 10% 감소합니다. 그리고 Caverns of Turmoil에서는 생명이 짧고 죽음이 빠르다는 걸 잊지 마세요! 메인 메뉴의 "Manual"도 꼭 읽어보세요. 게임 시스템을 이해하는 데 도움이 됩니다. 게임 화면이 너무 작으면 브라우저의 “확대” 기능을 이용해 키울 수 있습니다.
개발자 업데이트
V 1.03.00
- map view highlights unexplored paths
- added level info button (key ‘l’) for showing current known level/exploration stats
- extended save file format; this version can load the older save file version but older versions of the game cannot load the new format and will probably crash; only a problem for exotic use cases
- new monster
- new item
- some more minor changes
댓글
Suuljin
Feb. 05, 2013
@ ZREVNUR: "Is it a terrible idea because you dislike it or because it "makes no sense"?" - I dislike it because it's not a fun game mechanic in my opinion and because the logic is flawed. As for your example: you are mixing up negative experiences and losing experience. If you take a hit to the jaw that's certainly a negative experience. After taking 100 hits to the jaw you'll have learned to anticipate the impact and roll with the blow, and are thus more experienced, not less. There is little that would warrant losing exp short of severe brain damage. Again: If you kill all monsters on 3 floors and heal before descending you'll gain exp, if you kill all but 1 monster on 100 floors without ever healing you'll lose exp. Certainly the veteran who manages the later feat is more experienced, but gets less/no exp for the ordeal. Now, if there are balancing reasons for not wanting to change it that's fine.
ichbinsehselber
Jul. 03, 2013
I really like this game. At first you really need to get into it. It is not easily possible to be successful without reading the manual. But the manual is very good. It explains really a lot. If you ever make a second part of it I will surely be happy to play that as well. Rated it 5/5
Suuljin
Feb. 05, 2013
"Navigated another floor of the dungeon, slayed lots of monsters, survived some traps - clearly i'm much LESS experienced now than i was before, further and further away from progressing and learning the ins and outs of spelunking" If this statement sounds stupid it's because it is. The exp system is badly balanced, losing experience (not just making net zero, but actually losing exp you already had) for progressing in the cave is a terrible idea.
Is it a terrible idea because you dislike it or because it "makes no sense"? Real life example: A child 'Chris' gets run over by a car but survives. Because of that Chris becomes very fearful of cars. Even as a grown up Chris still has trouble with cars and gets anxiety attacks when driving one. So the experience of getting run over by the car has strong negative consequences for Chris. That is what the negative experience represents.
Jindra34
Feb. 19, 2013
The game concept is okay. The turmoil making everything worse for you gets really stupid. And every last flaw is worse than every perk. And the Exp gain system hinders development
Zeffiro909
Feb. 10, 2013
I gave 5 star but just to boost the rating, the game is very interesting but the exp return need to be increased, really. Think about the flaws and do something accordly