Progress Fight

Progress Fight

by TotallyNotAViru5
버그 신고
게임 신고
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Progress Fight

평점:
3.6
출시일: March 28, 2019
최종 업데이트: April 22, 2019

Progress Fight의 태그

설명

진행 바와 싸워야 하는 게임을 해보고 싶었던 적 있나요? 아니요? 이제는 할 수 있습니다.

플레이 방법

L - 몬스터 고정, A - 왼쪽 몬스터로 전환, D - 오른쪽 몬스터로 전환. 마우스 왼쪽 버튼 - 클릭. . Q - 퀘스트 창 열기, P - 소울 상점 열기, S - 스킬 창 열기, U - 업그레이드 창 열기. ESC - 메인 화면으로 돌아가기. M - 맵 열기.

개발자 업데이트

Apr 22, 2019 11:20am

Update v0.8
- Changed skill system a bit(bugfixes, new skills, rebalanced old skills etc)
- bug fixes and QoL features

댓글

0/1000
Hyratra4457 avatar

Hyratra4457

Aug. 19, 2019

40
0

We fight progress bars in this game, but why can't we fight the initialization progress bar?

mccl0215 avatar

mccl0215

Mar. 29, 2019

112
11

When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

TotallyNotAViru5
TotallyNotAViru5 개발자

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Tenzhi avatar

Tenzhi

Mar. 28, 2019

123
14

Tooltips for the weapons' branching paths to give an idea whether they focus on rate of fire/damage/etc. would be nice.

TotallyNotAViru5
TotallyNotAViru5 개발자

Done

Childflayer avatar

Childflayer

Mar. 30, 2019

24
2

Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.

SirCuddly avatar

SirCuddly

Mar. 29, 2019

70
10

Would be nice if there was a way to hide completed quests

TotallyNotAViru5
TotallyNotAViru5 개발자

Done