Sheva:HD

Sheva:HD

by TheManInTheBack
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Sheva:HD

평점:
2.8
출시일: January 13, 2020
최종 업데이트: January 16, 2020

Sheva:HD의 태그

설명

Sheva is a puzzle platformer
game that combines both out of the box thinking and being quick on your feet.
Your goal is to light all the torches on fire and progress through the levels.
In order to do so you will have to overcome obstacles using every tool you have in your arsenal to progress.

플레이 방법

NOTE:If you are experiencing FPS issues or freezes try turning Hardware acceleration off and on again

Use *A&D/Left&Right Arrow* keys to move.
*Space* to jump.
*MOUSE1* to fire an arrow.
*MOUSE2*/*V* to retrieve it.

*F* to teleport your character to an *arrow stuck to a teleport-able Bluestones* terrain.
*R* to teleport yourself to the latest hit checkpoint.

*Z* to Toggle zoom the camera

개발자 업데이트

Jan 16, 2020 8:57am

An Update has rolled into town!

- Added Zoom feature that can be toggled by pressing Z.
- Added Visual and Sound cue when hitting the Bluestone with an arrow.
- Added V button to reset arrow(Mac users request).
- Fixed Tutorial video freezing at specific cases (P.S You can always watch tutorial again by pressing H)

and a lot(!) of other Bug-fixing all around!

Thank you for all the feedback and support!

FAQ

Sheva HD란 무엇인가요?

Sheva HD는 TheManInTheBack이 제작한 방치형 인크리멘털 게임으로, 플레이어가 신적 존재인 Sheva를 관리하고 업그레이드해 자원을 생성하는 게임입니다.

Sheva HD는 어떻게 플레이하나요?

Sheva HD에서는 클릭과 상호작용을 통해 자원을 생성하고, 업그레이드를 구매하며, 신의 새로운 능력을 해제하는 전형적인 방치형 게임 성장 루프를 경험할 수 있습니다.

Sheva HD의 주요 성장 시스템은 무엇인가요?

Sheva HD는 자원 획득, 업그레이드 해제, 능력 강화, 레벨 상승을 통해 시간이 지날수록 효율이 높아지는 인크리멘털 성장 시스템을 사용합니다.

Sheva HD만의 특별한 기능이나 메커니즘이 있나요?

Sheva HD는 다양한 업그레이드, 해제 가능한 신의 능력, 자동 진행 시스템 등 방치형 게임 플레이와 자원 자동화를 강화하는 요소를 제공합니다.

Sheva HD는 누가 개발했고 어떤 플랫폼에서 플레이할 수 있나요?

Sheva HD는 TheManInTheBack이 개발했으며, Kongregate 플랫폼에서 브라우저 기반 방치형 게임으로 즐길 수 있습니다.

댓글

0/1000
lcenine avatar

lcenine

Jan. 14, 2020

5
0

Great stuff!

Level 2 was a little frustrating. The last jump was a a little frustrating. Shooting it with an arrow was a lot easier which was something I accidentally found out, then level 3 introduced that mechanic. Might have been more intuitive to have both the jump and arrow-activates-checkpoints on a single level.

Level 5 it isn't clear that you can shoot through the red block, and the arrow being so small it was hard to tell it was going through the red block.

By level 6 I've been trained to look for blue sparkly blocks to teleport to but now just blue textures I can teleport to which was a little strange.

It can be hard to find a good balance between not being too hand holdy but still communicate the required mechanics.

Would be nice if everything was a little bigger.

Overall a fun challenge with some interesting mechanics.

AvivS
AvivS 개발자

Hey Icenine! As you said it is quite the challenge to find a good balance for the tutorial but I'm glad that you ended up enjoying everything. We are working on a zoom feature so something to look forward to! Thank you very much for playing! Aviv **Edit** We have added a zoom feature! You're welcome to try it!

NinPoSama avatar

NinPoSama

Jan. 16, 2020

4
0

Improve the jump and eliminate the glue effect on the ground while running and i will be really happy to try it again, thank you.

TheManInTheBack
TheManInTheBack 개발자

Hi NinpoSama, Thanks for the feedback! :) By the glue, you mean the character feeling slightly heavy while running and changing directions?

HaMeer avatar

HaMeer

Jan. 16, 2020

2
0

Good game. Nicely developed. But the pixel preciseness in some levels is not my cup of tea.

AvivS
AvivS 개발자

Hey HaMeer thanks for the feedback! We've added a zoom feature so hopefully that could improve your experience with the game. Aviv

NormaTheNorman avatar

NormaTheNorman

Jan. 24, 2020

1
0

Controls seem non-intuitive and awkward. Why do Devs ever make space a jump control when you have 4 directions at your fingertips? Also incredibly stuttery and laggy to the point of losing all enjoyment.

TheManInTheBack
TheManInTheBack 개발자

Hey NormaTheNorman. your feedback helps us a lot to make more fine and polish games. About the lags try turning Hardware acceleration off and on (as said in the instructions) About the jump on Spacebar - you can't jump on WASD/Arrow buttons(you can) or mispleased spacebar Jumps too? Either way, originally, we made spacebar as jump because this is what we know and is a legacy button for jumping. As devs, we used to play a lot of platformer games back in the day when spacebar/shift is jump, and that was the default way. Also, we personally play a lot of FirstPerson games, and we think of W and Arrow UP as going forward and not jump. But we did add it to the game by users' demand. I would like to hear more from you either in DM or TheManInTheBackGames@gmail.com If the troubles persist with our game, please let me know, and I will personally help you with whatever you need. I hope you will have fun once the stutters are fixed, Itamar Ash :)

SagePear avatar

SagePear

Jan. 14, 2020

1
0

This is a much nicer version of this game! The tutorial helps a lot. **If you get stuck on an "impossible" torch, go back and replay the previous levels - the mechanics are there, if not obvious!** Quite a challenge

AvivS
AvivS 개발자

Thank you very much Sage!