A Beautiful Life

A Beautiful Life

by RikuNaceLand
버그 신고
게임 신고
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A Beautiful Life

평점:
3.1
출시일: August 07, 2019
최종 업데이트: September 12, 2019
개발자: RikuNaceLand

A Beautiful Life의 태그

설명

지금 바로 더 행복한 사람이 되어보세요! RikuNaceLand의 첫 번째 게임으로, ‘행복 추구’를 주제로 합니다. 평범한 남자 Eskil이 더 행복해지고 싶어하며, 무엇이 자신을 행복하게 하는지 더 신경 쓰기 시작합니다. 새로운 친구와 취미를 발견하고, 취미 대회에 참가하며, 보석 컬렉션도 시작할 수 있습니다. 목표는? 더 많은 콘텐츠를 해금하고, 그 뒤에 숨겨진 이야기도 알아가는 것입니다 -

플레이 방법

클릭하고 붙이세요!

개발자 업데이트

Aug 14, 2020 1:36pm

Since the game is now more than a year old it’s time to reveal this to everybody who missed it:

CLICK THE ACHIEVEMENTS once you earned them!

It’s actually the part of the game that I poured the most love into <3

FAQ

A Beautiful Life란 무엇인가요?

A Beautiful Life는 RikuNaceLand에서 개발한 텍스트 기반 방치형 인생 시뮬레이션 게임으로, 플레이어가 선택을 통해 가상 캐릭터의 인생을 만들어갑니다.

A Beautiful Life는 어떻게 플레이하나요?

A Beautiful Life에서는 캐릭터의 인생을 단계별로 선택하며, 시간이 자동으로 흐르면서 선택이 결과에 어떤 영향을 주는지 지켜봅니다.

A Beautiful Life에는 어떤 성장 시스템이 있나요?

A Beautiful Life는 주요 이벤트에서의 선택이 다양한 인생 결과와 엔딩을 결정하는 선형 성장 시스템을 갖추고 있습니다.

A Beautiful Life에는 방치 또는 자동화 기능이 있나요?

네, A Beautiful Life는 방치형 게임으로, 많은 이벤트가 자동으로 진행되어 플레이어가 계속 상호작용하지 않아도 선택의 결과를 지켜볼 수 있습니다.

A Beautiful Life는 어떤 플랫폼에서 플레이할 수 있나요?

A Beautiful Life는 Kongregate에서 브라우저 게임으로 플레이할 수 있습니다.

댓글

0/1000
ergiheroihvb avatar

ergiheroihvb

Aug. 12, 2019

14
0

i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3

RikuNaceLand
RikuNaceLand 개발자

That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)

milkbone avatar

milkbone

Aug. 12, 2019

56
2

So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.

RikuNaceLand
RikuNaceLand 개발자

I'm searching for words but since I can't find any you'll have to live with this: <3

dalegionaire avatar

dalegionaire

Aug. 14, 2019

5
0

With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.

RikuNaceLand
RikuNaceLand 개발자

Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^

neverknowsbest90 avatar

neverknowsbest90

Oct. 05, 2019

13
1

Waiting for TP is not fun or interesting.

lordyoyo avatar

lordyoyo

Sep. 08, 2019

3
0

Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.

RikuNaceLand
RikuNaceLand 개발자

I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3