Space Hammer 2
by Qlaz
Space Hammer 2
Space Hammer 2의 태그
설명
침공을 막을 수 있을까요? 이 하드코어 우주 슈팅 게임에서 확인해보세요! . 저의 첫 게임이니 평가와 댓글 부탁드립니다! 모든 의견 환영합니다. 전체 플레이 시간은 약 10분입니다. 자동 저장 시스템이 있어 언제든 이어서 플레이할 수 있습니다. 참고: * 댓글 답변: 네, 게임 제목이 "Space Hammer 2"인 이유는 첫 번째 게임의 또 다른 버전이기 때문입니다. 제 프로필에서 "Space Hammer (beta)"와 "Space Hammer"도 플레이해보세요. 버전은 다르지만 완전히 다른 게임은 아닙니다.
플레이 방법
ARROWS 또는 WASD로 이동. 스페이스로 실드 활성화. P 일시정지. M 음악 토글. L 사운드 토글. G 그리드 토글. Z 오토샷 토글. CTRL 사격(오토샷 꺼짐 시). - - - - - - - - - - - - - - - - - - - - . 게임이 배지를 받을 만하다면 높은 평점 부탁드려요. ;)
개발자 업데이트
New features:
- achievements (can’t be done in trivial mode)
- working highscore board (Well, I hope it will work – need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)
Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, it’s my first working highscore board. :P
댓글
ammar18
Sep. 04, 2010
good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!
NinjaOfWar
Aug. 15, 2010
Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.
Cirdua
Aug. 15, 2010
*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!
Avengur
Aug. 15, 2010
To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal
There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.
dimblenut
Aug. 14, 2010
Here's my advice:
Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.
TL;DR: Make it harder with a continue system and you'll have a great game.