Orange Roulette

Orange Roulette

by Matzerath
버그 신고
게임 신고
Loading ad...

Orange Roulette

평점:
3.6
출시일: February 25, 2013
최종 업데이트: March 04, 2013
개발자: Matzerath

Orange Roulette의 태그

설명

감옥에 갇힌 오렌지가 자유를 얻기 위해 목숨을 건 게임에 도전합니다. 하지만 너무 짜내지지는 않을까요?

플레이 방법

마우스로 조작. 스토리 화면을 클릭해 진행하세요. 게임 화면에서 원하는 행동 버튼을 클릭하세요.

댓글

0/1000
urmelhelble avatar

urmelhelble

Feb. 25, 2013

71
1

Read "An imprisoned orange ..." and knew I had to play this game.

Frozen_Fire99999 avatar

Frozen_Fire99999

Feb. 26, 2013

53
1

Reporting a bug: CPU counts the number of shots, but if it gets the inevitable choice of shooting itself the 6th spot, the game doesn't advance and flickers. For the rest: ok game, is there a story tied to it if you survive X times? if yes, I'd like to have checkpoints.

Matzerath
Matzerath 개발자

I think I fixed it. The AI obviously got too smart and stopped playing.

afart106 avatar

afart106

Mar. 13, 2013

49
1

Those are some scary faces...

Nickyfazzo avatar

Nickyfazzo

Jun. 13, 2013

61
2

I wish there was a way to continue. The faces are part of what I like about the game. I want to see them all, but I don't want to have to keep starting over.

Irasfel avatar

Irasfel

Feb. 25, 2013

64
4

Man... played it a few times. Y'know the graphics are interesting, the idea is pretty intense - all in all a good piece of work technically. But I found even in a video game, the idea of russian roulette - specially with some other poor SOB dragooned in too - was just too much for me. Felt creepy fast, so... yeah. Umm - well done I 'spose, but subject matter just isn't a good thing for me. Known too many people to walk down that road I guess?

Matzerath
Matzerath 개발자

I respect your opinion on this. In a world full of gun video-games, with almost no causality, empathy, or fear, I figured this was the only way I could possibly instill that. I wanted it to be scary. I made it as ridiculous as possible otherwise -- oranges, a blue and pink toy gun, puns -- but even with those things I think it's very tense and disturbing, which was the effect I wanted, as opposed to feeling empowered as you blast through endless waves of whatever.