Tough Growth Demo

Tough Growth Demo

by FeatherHatGames
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Tough Growth Demo

평점:
3.3
출시일: March 29, 2018
최종 업데이트: April 08, 2018

Tough Growth Demo의 태그

설명

쉽게 배우고 마스터하기는 어려운 마우스 전용 게임입니다. 더 작은 도형을 먹고 성장하며, 총알을 피해서 점점 더 어려워지는 다양한 레벨을 돌파하세요. 마지막에는 강렬한 보스전이 기다립니다. 정식 출시 예정일: 6월 1일. 뉴스레터를 구독하시면 저와 오디오 프리랜서의 모험, 그리고 Tough Growth 커뮤니티만을 위한 최신 소식을 받아보실 수 있습니다! 여기서 구독. 절대 멈추지 마세요. —Sabooo, Feather Hat Games

플레이 방법

마우스만 사용하세요!

FAQ

Tough Growth Demo란 무엇인가요?

Tough Growth Demo는 FeatherHatGames가 개발한 점진적 방치형 게임으로, 슬라임 생물 군락을 관리하고 성장시키는 게임입니다.

Tough Growth Demo는 어떻게 플레이하나요?

Tough Growth Demo에서는 자원을 생성해 슬라임 개체를 늘리고, 업그레이드와 새로운 능력을 해제하며 방치형 게임 메커니즘을 활용해 성장합니다.

Tough Growth Demo의 주요 성장 시스템은 무엇인가요?

Tough Growth Demo의 주요 성장 시스템은 슬라임 레벨 업, 업그레이드 구매, 새로운 스킬 해제를 통해 자원 생산과 군락 성장을 촉진하는 것입니다.

Tough Growth Demo만의 독특한 방치형 메커니즘이 있나요?

네, Tough Growth Demo는 진화하는 슬라임과 분기형 업그레이드 시스템을 제공해, 다양한 방식으로 슬라임 군락을 특화하고 확장할 수 있습니다.

Tough Growth Demo는 누가 개발했으며 어디서 플레이할 수 있나요?

Tough Growth Demo는 FeatherHatGames가 제작했으며, Kongregate에서 브라우저 게임으로 플레이할 수 있습니다.

댓글

0/1000
aawood avatar

aawood

Mar. 30, 2018

2
0

Cool cool on the name change :) For the final patterns... OK, let me be clear. I know the final boss is passable, I beat the game before my comment, but it took a few dozen attempts. In some, it felt like, at your biggest, there wasn't *quite* enough space to fit between some waves of lasers. But I could be wrong about that! It could just be really tight, that's fine. What I'm more sure about is that there were situations where, when you're in position to pass one set of lasers, the next can come aligned right where you are, without space to dodge that laser without hitting the ones you're squeezed between. Unless there's some gaps in the patterns I never saw, and some tell to show where to go, I'm nigh-certain that certain (many!) patterns are just not possible. But's lets say I'm wrong about that too, what I'm absolutely, 100% sure of is: the difficulty spike from the rest of the game to the final boss is a cliff.

FeatherHatGames
FeatherHatGames 개발자

Thanks for the clarification. Updated the bossfight bullet patterns. How does it feel now?

f1shydids avatar

f1shydids

Jun. 07, 2018

1
0

I know this is a demo but the boss is way too hard. I played the main game and had a lot of fun then saw the demo and checked it out. there were numerous problems like going back a level each time you lose but those were minor in comparison to the boss. although at the start it is a fun fight, near the end you get way too big to avoid the attacks and another problem i found with the boss is that the game never tells you if you can eat something so normally i go and eat all the squares then the other things but at certain parts of the boss it delays spawning the pellets so i think i can eat the next hexagon when in reality you are nowhere near when you can eat it and die. another problem is that sometimes on the spam sections you are forced to go away from the corner you are hiding in for the highest chance to survive and then killed without time to escape.

aawood avatar

aawood

Mar. 29, 2018

1
0

I like this a lot; should maybe be a little clearer that's it a demo for an in-development game, and that boss is pretty unforgiving (I'm fairly sure a lot of the possible final patterns are literally impossible), but yeah, good work.

FeatherHatGames
FeatherHatGames 개발자

Thanks. Contacted Kongregate support about a name change to Tough Growth Demo to improve clarity. I'll see what I can do about the boss. PS: the final patterns are not impossible.

SkorpionGemini avatar

SkorpionGemini

Mar. 30, 2018

1
0

I enjoyed that. Needs badges :) 5/5

FeatherHatGames
FeatherHatGames 개발자

Thanks, we'll see what we can do about it. Make sure to share the joy with your friends :)

draketheduck2 avatar

draketheduck2

Jul. 18, 2021

0
0

i cant enjoy it if i keep tumbling down a level everytime i die