This Is Why We Have Maps

This Is Why We Have Maps

by EmeraldHaze
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This Is Why We Have Maps

평점:
2.0
출시일: June 16, 2011
최종 업데이트: October 10, 2011
개발자: EmeraldHaze

This Is Why We Have Maps의 태그

설명

The amazing written-in-python-but-played-in-flash-or-any-other-supported-clients game! It's a simple dungeon crawler, with a trove of features coming out in v2. I hope you'll give us some futures to add, and please give _constructive_ criticism- e.g. "This game is shit, at least add nested maps", not "This game is shit".

V2:
Multilevel maps
Dynamic tiles (Keys, cave-ins, simple fights)
Map editor (Hopefully we'll get enough for a player pack in V3)

플레이 방법

Please read ingame instructions.

개발자 업데이트

Jun 16, 2011 12:48pm

Game will NOT work from the 2nd of July to 16th of july, although it may be back up before that.
The crash-upon-moving-back-and-forth bug is still in force, not that it causes me any trouble.
Note: We will have the occasional downtime for bugfixs and updates. Last downtime started at 10:54, -5 time. June 21: Fixed

댓글

0/1000
Kgobo avatar

Kgobo

Jun. 17, 2011

5
0

you click on the weird star things next to the words

AlphaPT avatar

AlphaPT

Jun. 21, 2011

4
0

Ok, game works now. So a proper review. This game goes out to a very specific kind of people. Those who played old school dungeon crawlers, that had to draw their choices down or memorize their steps in order to advance in the game. Not for everyone, I have to say. Indeed the name of the game makes its justice. This is why we have maps. And need them. Colour scheme apart, and disregarding the very tight aim of the game, and repetitive dialog, a 3\5 is in order, since whoever developed this at least made an effort to work out the kinks and make it playable.

dukejacob3 avatar

dukejacob3

Dec. 31, 2011

2
0

Dosent work :(

150xFIVE avatar

150xFIVE

Jun. 16, 2011

4
2

Nothing happens.

EmeraldHaze avatar

EmeraldHaze

Jun. 16, 2011

5
7

This game is soooooooooooooooooooooooooooo awesome!