Tek Tactical
by ESProductions
Tek Tactical
Tek Tactical의 태그
설명
Tek Tactical은 생존 스타일의 슈팅 게임으로, 뛰어난 그래픽과 애니메이션, 스탯 업그레이드와 무기 커스터마이징 등 다양한 RPG 요소, 그리고 적을 처치하는 다양한 방법을 제공합니다! Tek에는 9종의 무기, 44개의 스킬, 130개의 업적이 있어 무한한 플레이 시간을 자랑합니다!
플레이 방법
WASD: 이동. 좌클릭: 무기 발사. R: 재장전. Z: 수류탄. X: 근접 공격
댓글
j_talbain
Mar. 05, 2014
I agree with Irasfel's comments.There is too much going on in such a small environment. I can barely read any of the item descriptions much less make sense of any weapon stats. The menus are not very intuitive and I probably wouldn't have figured out where the skills were located without the nag feature you've implemented... Not that I appreciate flashing buttons. I find it irritating that bullets don't travel in a straight line. They only travel as far as the cursor. So panic firing into large groups of enemies accomplishes nothing. Speaking of combat its rather uninspiring. Just mobs of enemies and then more mobs. Taking cover is of limited use since the mobs spawn in random locations behind you. The HUD is a cluttered mess that shows too much information.
j_talbain
Mar. 05, 2014
The HUD for weapons should be more of show info related the the weapon you have selected then all weapons equipped. That would allow for more screen space. Also I'm trying to figure out the whole ad credit thing. I'm guessing this going to move to a F2P structure? If so there is not enough game to support the aggravation of ads. Maybe implementing the pay to win idea after the game is structurally sound. I feel like there is a lot of potential here, you just need some design structure to make the information provided by the game accessible.
loserandme
Aug. 31, 2016
get one of those multiple knife and you had beat the game - they are faster, stronger, and don't even need you to aim.
Irasfel
Jan. 29, 2014
In addition, you've got guns/stats that don't even tell you what in the world they are/do. Is that an smg? Hmm. Is that a hat? Is it a ring? Label this stuff please. Tell us what the stats do, and in some immediately obvious way please. Hover over the stats maybe? The whole interface feels about as user-friendly as Marvin the Paranoid Android ;p Having a bunch of teeny-weeny icons on items attempting to convey what's going on isn't working, specially when once again you can't hover and see what's going on.
Irasfel
Jan. 29, 2014
Yeah... y'know after playing this a bit... I'm sorry but what you've got is an amazing effort that turned out to be an astonishingly overcomplicated mishmosh and a bit of a mess mate "/ Seriously, the gear stats/etc. are so complicated you don't even want to mess with trying to figure out what's what. The playing field is so small and the characters so large there's no dodging or strategy or anything at all possible but shooting them as accurately and quickly as you can, half the time you may as well stand there. The whole weight thing adds a further unnecessary dimension as well. This is a LOT of work, and that work is well done, but how it's applied doesn't work as a whole. Needs a redesign from start, smaller play field, simpler gear/info, less fiddly bits.