Adaptosis
by Cozythrias
Adaptosis
Adaptosis의 태그
설명
Adapt to survive!
This game is a prequel of my upcoming full released version with more features.
Reach the final boss for a challenge!
This is my first game so... easy with the comments.
플레이 방법
Arrow keys to move, space to shoot.
FAQ
Adaptosis란 무엇인가요?
Adaptosis는 Cozythrias가 개발한 방치형 게임으로, 세포 환경에서 미생물을 조종하고 진화시키는 게임입니다.
Adaptosis는 어떻게 플레이하나요?
Adaptosis에서는 세포의 자원을 관리하고, 특성을 진화시키며, 기능을 자동화하여 변화하는 환경에서 생존하고 적응할 수 있도록 도와야 합니다.
Adaptosis의 핵심 특징은 무엇인가요?
Adaptosis는 방치형 게임 메커니즘, 자원 관리, 그리고 다양한 세포 기능을 잠금 해제하고 업그레이드할 수 있는 진화 시스템을 제공합니다.
Adaptosis의 진행 방식은 어떻게 되나요?
Adaptosis에서는 자원을 수집하고, 새로운 세포 소기관을 잠금 해제 및 업그레이드하며, 점점 더 효율적으로 성장하고 생존할 수 있도록 유기체를 진화시켜 나갑니다.
Adaptosis가 다른 방치형 게임과 다른 점은 무엇인가요?
Adaptosis는 독특한 생물학적 테마를 통해 세포 진화와 자원 관리를 시뮬레이션할 수 있으며, 교육적인 요소와 전통적인 방치형 게임플레이를 결합한 점이 특징입니다.
개발자 업데이트
2011-06-21:
Made the game much easier so players can now reach the final boss and see the ending.
2011-06-24:
Added laser and explosion SFX
and some minor changes.
댓글
clasher235
Jun. 25, 2012
I like the graphics. Maybe add more enemy types and change their bullet colors?(also, the final boss's central weapon could easily be made to look better, just give it a charging orbs effect and make it a forward firing laser. rather than just an extremely fast bullet. Overall it's pretty good, and I have high hopes for the sequel.
jep101010
Jun. 29, 2011
i usually dont hate on games for being too hard, but this game is really too hard.
oopp2750
Jun. 19, 2011
This is a good game, i tried this game before on a mobile phone and this is like the same :D
Cozythrias
Jun. 21, 2011
Made the game much easier so players can now reach the final boss and see the ending.
ThePaper
Jun. 19, 2011
Not bad, but a few constructive criticisms:
You need to think about how the various objects contrast with each other. The player's ship, enemy projectiles, enemies, and your own projectiles should all have their own distinct color scheme(s) that don't overlap, so that the player can see what's going on in the screen at a moment's glance. The player's ship especially should be a unique color that isn't anywhere else in-game to make it stand out. It wouldn't be a bad idea to do this with enemy projectiles as well. Enemies should stand out too, though it's not as vital as those first two, and player projectiles should be a much duller color than enemy projectiles, so the player doesn't get confused about which are his and which are the enemies.
(cont'd in second comment)