Viaduct Designer
by Boison
Viaduct Designer
Viaduct Designer의 태그
설명
스팀펑크 스타일의 독특한 액션 퍼즐 게임. 다리를 설계하고 화물을 운반하세요.
플레이 방법
방향키로 속도 조절. 스페이스 - 설계자 모드 진입, 동물 밀어내기. B - 경적. R - 레벨 재시작.
FAQ
Viaduct Designer란 무엇인가요?
Viaduct Designer는 Boison이 개발한 물리 기반 퍼즐 및 건설 게임으로, 플레이어가 기차가 안전하게 건널 수 있도록 다리를 설계하고 건설하는 게임입니다.
Viaduct Designer는 어떻게 플레이하나요?
Viaduct Designer에서는 다양한 건설 자재를 사용해 다리를 만들고, 기차가 무사히 지나갈 수 있는지 테스트해야 합니다.
Viaduct Designer의 주요 목표는 무엇인가요?
Viaduct Designer의 주요 목표는 각 레벨에서 다양한 지형을 건널 수 있도록 구조적으로 튼튼한 다리를 성공적으로 만드는 것입니다.
Viaduct Designer에는 진행 시스템이나 업그레이드가 있나요?
Viaduct Designer에는 난이도가 점점 높아지는 여러 레벨과 다양한 환경적 도전이 있지만, 전통적인 업그레이드나 심층적인 진행 시스템은 제공되지 않습니다.
Viaduct Designer는 어떤 플랫폼에서 플레이할 수 있나요?
Viaduct Designer는 Kongregate 웹사이트에서 플레이할 수 있는 브라우저 기반 게임입니다.
댓글
LexMortis
Aug. 22, 2012
Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.
MutantBear
Aug. 22, 2012
The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.
Krakenen
Aug. 22, 2012
This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.
gilisepic
Aug. 22, 2012
this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points
lambassadeur
Aug. 22, 2012
Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.