Loved

Loved

by AlexanderOcias
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게임 신고
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Loved

평점:
4.0
출시일: June 14, 2010
최종 업데이트: June 18, 2010
개발자: AlexanderOcias

Loved의 태그

설명

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is _Loved_ - a short story in the form of a flash platformer.

플레이 방법

Mouse interacts with dialogue, arrows with world

개발자 업데이트

Jun 14, 2010 6:02pm

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

FAQ

Loved란 무엇인가요?

Loved는 Alexander Ocias가 개발한 분위기 있는 플랫포머 게임으로, 플레이어가 신비롭고 통제적인 내레이터의 지시에 따라 진행합니다.

Loved는 어떻게 플레이하나요?

Loved에서는 작은 캐릭터를 조종해 추상적인 플랫포밍 레벨을 탐험하며, 내레이터의 명령에 순종하거나 거부하는 선택을 하게 됩니다.

Loved의 개발자는 누구인가요?

Loved는 인디 개발자 Alexander Ocias가 제작했습니다.

Loved의 주요 게임플레이 메커니즘은 무엇인가요?

Loved의 핵심 메커니즘은 플랫포밍 도전, 내레이터의 명령에 순응 또는 반항하는 플레이어의 선택, 장애물을 넘어 레벨의 끝에 도달하는 것입니다.

Loved는 여러 엔딩이나 내러티브 결과가 있나요?

네, Loved는 플레이어가 내레이터의 지시에 순종하거나 거부하는 선택에 따라 다양한 내러티브 결과와 반응이 나타납니다.

댓글

0/1000
Freezie43110 avatar

Freezie43110

Sep. 01, 2011

1587
16

By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/

nevershoutalways avatar

nevershoutalways

Jan. 06, 2011

2078
47

Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...

changochango111 avatar

changochango111

Jun. 21, 2011

3443
109

Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.

gwendok avatar

gwendok

Dec. 08, 2011

922
28

You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.

Nester64 avatar

Nester64

Jan. 15, 2011

3418
115

everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.

every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.

what should you do?