Invader Breaker

Invader Breaker

by Abigayl
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Invader Breaker

평점:
3.5
출시일: February 11, 2012
최종 업데이트: February 11, 2012
개발자: Abigayl

Invader Breaker의 태그

설명

스페이스 인베이더와 블록 브레이커의 만남! 7가지 파워업을 해제해 8종의 독특한 적에게 맞서며 블록을 부수는 박진감 넘치는 액션을 경험하세요. 이 게임은 GiTD 대회를 위해 4일 18시간 만에 제작되었습니다. 항상 그렇듯, 팁, 광고 등 모든 수익은 100% 자선단체에 기부됩니다.

플레이 방법

WASD 또는 화살표로 이동. 마우스로 첫 발사 시 공의 방향 조준. R로 재도전. 0/+/-로 음악 볼륨 조절 또는 음소거. 적/블록 드롭: 빨강 = 공 파워(적 빠르게 처치), 주황 = 공 생성 속도(공 더 빨리 생성), 노랑 = 사이드 레이저(적 또는 공/플레이어에게 피해), 초록 = 패들 크기, 시안 = 게임 속도, 파랑 = 바닥 바운서(놓친 공 반환), 보라 = 체력. 적: 빨강 = 플레이어에게 총알 발사, 주황 = 아래로 총알 발사, 노랑 = 레이저 발사(처치 시 레이저 중단), 초록 = 무작위 방향 총알, 시안 = 좌상단에서 돌진, 파랑 = 우상단에서 돌진, 푸시아 = 8방향 사격, 마더쉽 = 맞으면 즉사

개발자 업데이트

May 3, 2012 10:06pm

PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry

댓글

0/1000
Abigayl avatar

Abigayl

Feb. 12, 2012

6
0

Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)

PineyMike avatar

PineyMike

Feb. 12, 2012

5
0

This is a game that definitely goes "practice makes perfect"

Very nice job, glad I gave it more then one go

Abigayl
Abigayl 개발자

Thanks. The entire point of all of my games is to be addictive :D

Aesica avatar

Aesica

Feb. 12, 2012

5
0

So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?

Abigayl
Abigayl 개발자

I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(

lSWATLLAMA avatar

lSWATLLAMA

Feb. 11, 2012

8
1

I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!

Abigayl
Abigayl 개발자

Thanks Llama :)

kingorkami avatar

kingorkami

Feb. 12, 2012

7
1

Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.

Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.

Abigayl
Abigayl 개발자

There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...