MPixels님의 댓글

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Adapt or Die

Nov. 23, 2010

1

Natural selection... Yet somehow the passing on of acquired characteristics. Cool for the game, but Lamarckism... Hah

Great Dungeon in the Sky

Nov. 18, 2010

2

TBTabby has a great point. Although a counter-argument could be that if they had different cooldown timers then you'd use your abilities all at once and it wouldn't be so hard to win. So I suggest a cooldown timer for each ability and a fourth, shorter timer between all casts

Kid Launcher

Nov. 14, 2010

0

While it could be viewed as "just another clone", I like it because of its amusing concept and graphics... Plus the exploding birds and that

Deadly Neighbours

Nov. 03, 2010

0

How do you keep coming up with great games? HOW?

Mad Trucker 2

Nov. 03, 2010

1

Some serious balance issues here. So I shunt a car lightly in the back and it careers off the road and I catch fire. I crash headlong into a car going the other way: EXACTLY THE SAME RESULT Eh? And I was a bit annoyed when my truck was REPEARED - nice spelling And no reverse? Granted, it adds a bit of difficulty but removes a hell of a lot of realism. 3/5 - Has potential but meh

Thousand Dollar Soul

Oct. 10, 2010

-2

Wow...

So a gunshot makes zombies come towards you, but blowing up a bridge doesn't raise an eyebrow?

Doodle God

Jun. 26, 2010

0

The Vitruvian Man icon is wrong but otherwhise the game's perfect